A Semi-Theoretical Question
October 10, 2006 8:13pm
By "advanced" I mean, light on methods. No tips for putting together
wireframes--that wort of thing.
I have a few topics: cross-cultural design, creating design
languages, turning research into design implications, and situated
interactions for example.
What would your topics be?
Dan
Dan Saffer
book http://www.designingforinteraction.com
work http://www.adaptivepath.com
site http://www.odannyboy.com
If there was a book that covered advanced topics in interaction
design, what would those topics be?
Ok, that's my take at this point.
-- dave
How about this TOC from a book I'm currently working in. One I
picture being usable for a graduate level textbook as well as
providing a good set of topics for a practitioner.
<http://umdrive.memphis.edu/malbers/public/TOC-Human-Information-Interaction.pdf
Mike
If there was a book that covered advanced topics in interaction
design, what would those topics be?
Dr. Michael J. Albers
Hi Folks:
Rgds,
Daniel Szuc
----- Original Message -----
If there was a book that covered advanced topics in interaction
design, what would those topics be?
Ok, that's my take at this point.
-- dave
Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
Daniel, I liked that list a lot.
One more I thought of is the aesthetics of interaction.
How do different behaviors effect the affect of a solution/design?
Dave
Sent from my Verizon Wireless BlackBerry Thanks Dave!
Perhaps a related point. A question we have been asked in the China UX
Community : How does a *Graphic/Visual Designer* become an *Interaction
Designer*? Some designers in China see it as a road of design maturity
towards being an IxD (which is great!).
See *benefits* in being able to describe the difference between the two,
where both fit in and what it means to be an IxD.
Rgds,
Daniel Szuc
----- Original Message -----
Daniel, I liked that list a lot.
One more I thought of is the aesthetics of interaction.
How do different behaviors effect the affect of a solution/design?
Dave
Sent from my Verizon Wireless BlackBerry Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
In my upcoming book on mobile user experience [1], I provided
information about understanding mobile user context, designing for
context, device types and a hierarchy of devices, how to select the
best technology for your project from a UE perspective, industry
structure, design patterns (and mapping them to the hierarchy of
devices), and variants on traditional user and usability research
methods for mobile - including one new one.
[1] http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470033614.html
--
Barbara Ballard
What would your topics be?
Sara Summers
Identifying some interaction conventions. Do we have that?
Sara, do you mean "patterns"?
Seriously though for anyone interested in IxD patterns, this is really
THE book.
www.designinginterfaces.com
If you don't mean "patterns", Sarah, what do you mean by conventions?
I do see space for separating them. I recently wrote an article at
UIGarden.net about differentiating conventions, pattherns, guidelines
and standards from each other and the value that each does have for
designers.
-- dave
--
David Malouf
AIM: bolinhanyc // Y!: dave_ux //
I'd like to see such a book cover topics such as:
On 10/11/06, Dave Malouf <dave at ixda.org wrote:
Identifying some interaction conventions. Do we have that?
Sara, do you mean "patterns"?
Jenifer Tidwell Sara, do you mean "patterns"?
I am unclear of the defining difference(s) myself.
If Steve Krug wrote a technical book would they be conventions or patterns?
Thank you for the book recs,
Sara
Really great ideas so far. a couple to add:
*Best approaches to designing interfaces that are to be shared across sites
(aka. multi-brand and/or international environment)
*Creating internal best practices (a la Yahoo's pattern library, as an
example) and how you have people adopt
Janna Hicks DeVylder Hi Dan,
You might want to cover some of the difficult parachute-in missions
designers get sometimes:
Moving away from the special forces arena, a discussion of mentoring (and
being mentored) might also be appropriate.
Sounds like a great book. I hope that you write it - I enjoyed and learned
from Designing for Interaction.
Michael Micheletti
On 10/10/06, Dan Saffer <dan at odannyboy.com wrote:
If there was a book that covered advanced topics in interaction
design, what would those topics be? Hi,
Advanced topics in interaction design? Thanks for thinking this way, because
really, most of what we all really do is "advanced" compare to what's in
most of the books. </whine
A couple of topics that come to mind.
Distributed interactions
More difficult cases: I'm managing my weight for health reasons, so there's
a PC interface, maybe a web connection with my physician, a body monitor,
and who knows. my shoes? Or more generally, it is increasingly the case
that services and products are spread across phone, computer, web, and lord
knows what other devices. Many of which are simply platforms we can employ,
but we can't really change or even predict what the actual buttons and menus
might be.
Most difficult case: the Holy Grail project of creating an interface to an
institution: a company, a government service, a hospital. This of course
requires much more than interaction design to actually be able to execute
such a thing. Maybe I'm inflating "interaction design" to the point where it
will surely just pop.
All that said, to some degree, we are more and more faced with interactions
that span multiple interfaces, some of them not under our control, and a
book that shed light on this challenge would be welcome.
Designing with awareness of / intent to create ripple effects
We know of course that introducing any interactive product into a situation
changes that situation. But human interactions, and especially social
situations, are terribly difficult to understand, never mind effect in a
predictable way.
But techniques from interaction design seem to be useful for this, and
certainly some of us (most of us?) are called upon to do this all the time.
Sometimes the point of our designs are not so much to deliver new
functionality, but to foster new kinds of conversations between people, for
example. (That's one reason I like sticky notes so much -- I can use them to
design an activity to get people out of their chair and make stuff instead
of spouting opinions at each other.)
There are people out there that know a lot about this. I'd love it if
someone put what they know in a book. Okay, maybe it's a set of books.
. . . . . . . . . . . . . . . . .
Marc, that was excellent!!!!
It also got me thinking about interactions using location context. Not
necessarily ubiquitous computing per se (though that might be good), but
what does it mean to have geo-location as an axis of
information/interaction management?
Dan, what a great thread!!! The suggestions alone are keeping my
synapses burning all day long.
-- dave Marc, that was excellent!!!!
I agree. Very thought-provoking.
I'm personally very interested in the interaction design of real-time,
face-to-face social gatherings like workshops, seminars, conferences and
un-conferences, and the design of supportive technologies/interfaces that
can improve these gatherings as far as collaboration, communication and,
most especially, learning . both high tech and low tech technologies.
Everything from giant, digital "whiteboards" and wifi accessible social
networking sites that facilitate physical meet-ups to the arrangement of a
room and the format of a discussion.
I spent two "experimental" years as a management consultant designing such
meetings and workshops to achieve specific business objectives, so I think
about this a lot. If anyone knows of any good books or resources on this
kind of interaction design, do let me know ;-)
Sean
--
Sean Voisen Ok, I'm ready to attend the conference that discusses all of these topics,
please!
janna
Janna Hicks DeVylder Me too!
Wanna help make it happen?
The IxDA board has several possibilities in the works for IxD events:
1) We are doing our IA Summit Pre-conference again this year and these
and other topics could definitely be a part of it.
2) The Board has been talking about doing a leadership retreat.
3) We are also talking about a full-on 2-3 day conference on IxD.
The latter two would probably be in 2008 due to the planning and
coordination that is required, though # 2 could happen probably at the
end of 2007 if we like, or be connected to something like DUX as a
pre-event to DUX.
What do people think about any or all of these ideas? What other ideas
for big gatherings about IxD are people interested in.
Janna Hicks DeVylder wrote: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
David Malouf
AIM: bolinhanyc // Y!: dave_ux //
Designing for a user interface that is configured for specific (and
diverse) applications in the marketplace. What the business distributes
is a more "generic" UI that you know is going to support a lot of
different configurations. The configuration tool (with its own set of
users) filters the whole set of functionality to program the product
only with the functions a particular customer needs.
Another topic would be designing a UI for a family of products.
Especially a challenge when the other members are just words on a wishlist.
Regards,
Dan Saffer wrote: Janine,
Enterprise Application Design
Enterprise applications are always personalized, configured and
customized and thus the product out of the box is never the same product
that the end-user experiences.
Platform Application Design is related because to do the former well,
you need to have a solid platform foundation for developers/system
integrators to work within.
Another thought, is the narratives . interaction design as story telling.
it might be interesting to start creating some sort of categorization of
these ideas as some are angled toward the theoretical and others toward
the practical and within them, some are for specific environments,
contexts or mediums and others are more transportable horizontally.
--d ave
Janine Griffin wrote: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
David Malouf
AIM: bolinhanyc // Y!: dave_ux //
I second Marks' first two suggestions, although I'd rename the first one to 'multi-touch point systems' or something similar and hopefully less geeky sounding.
In this space I see two big themes you could cover - one is the thing+another thing = product - i.e. the TV+remote - where a single experience is distributed across different physical objects.
Another is a single overall system with multiple user types, each with multiple possible points of contact tailored to their access rights and needs. For example, in enterprise systems an IT admin would access their 'admin' functions via a desktop PC, handheld and/or cell phone. While a 'task worker' might access specific content/functions created by their admin from a handheld and/or PC. Meanwhile an uber-admin manages the whole thing from their PC/handheld/cell phone.
Designing for each individual user/touch point while maintaining overall coherency of the system AND achieving effective scalability, localization, customization, etc would class as 'advanced' in my mind.
My two cents any way.
Ted
On Wednesday, October 11, 2006, at 09:53AM, Marc Rettig <mrettig at well.com wrote:
Distributed interactions Many excellent ideas. A common theme seems to be going beyond the
web page to include other types of interactions. Perhaps many of the
ideas could be addressed (in some fashion, at least) with:
"Marc Rettig" <mrettig at well.com 10/11/2006 10:47 AM
Hi,
NOTICE: This email message is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message.
Hi Dan,
A few suggestions:
1. Based on the panel at BayCHI earlier this week: interaction design
for emergent behavior
2. I'll echo Marc's suggestion: distributed interactions
3. I think framing is an important topic, both in terms of how we
frame the problem and how we frame our relationship with the user.
4. Interaction design solutions as platforms for other interaction
designs. For example, a programmer builds an API so that other
programmers can more easily build their programs. Couldn't we do
something similar with our designs?
5. And here are some topics that I think should be getting more
attention in our community. I'd like to see more writing about these
topics as they relate to interaction design:
There are also other topics I'd like to see more writing about as
well, but most of them aren't necessarily interaction design, so
they're probably not appropriate suggestions for this thread -
scenario planning, for example.
Thanks for the question, Dan. This is a good thread!
Brad Lauster
On Oct 10, 2006, at 9:13 PM, Dan Saffer wrote:
Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Thanks all for the suggestions. Some really strong ideas.
Clearly there are many books left to be written about our discipline!
Dan
Dan Saffer
ANDDDD!!@!!!!
WE have more than enough material to cover for an IxD specific conference.
8-)
To help book writers test their material and encourage discourse and dialog
about their ideas.
8-)
Thanx Dan for starting this awesome thread!
We were drowning in job posts for a while there. 8-)
-- dave
----- Original Message -----
Thanks all for the suggestions. Some really strong ideas.
Clearly there are many books left to be written about our discipline!
Dan
Dan Saffer
Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
great discussion/thread, thanks dan . my 2 cents (things hopefully
not duplicated) .
case studies of distributed interactions, such as:
experience design that's more contextually based, not device/screen
specific
stuff that's been mentioned before:
-kim lenox
Here are a few advanced topics in interaction design that have arisen
throughout my 23-year career in interaction design:
1) Designing integrated physical device controls and software
interactional architectures, rather than treating them as separate,
sequential efforts. This is a particularly crucial topic for the
field of interactive product design. Interaction design is still,
unfortunately, too often thought of as just the software, when the
full user experience must tightly and wholistically integrate the
physical and software aspects of a product from its earliest conception.
2) Developing Operating System-level and application framework user
interfaces. This addresses the issues involved in developing not
just an application, but the user interface framework for an entire
OS, from which all applications and interactions will be embodied.
Issues involving developing UI components, interactional syntaxes,
style guides, multiple application flows, etc.
3) Strategies and methodologies for developing componentized
interactional languages and patterns. Complex systems requiring a
wide variety of functions and flexibility are best approached not by
attacking each function or need individually, but first creating a
set of interactional components and syntactical rules, from which a
wide variety of usage can be embodied. In an iterative fashion,
generally involving co-developing the interactional language along
with the initial functional and interactional needs of the product or
system, a logical and componentized system is developed. This is a
powerful approach to designing systems, which makes it easier for
future functions or applications to be developed within a logical and
simple language. It also greatly benefits a wider range of user
needs, through requiring users to only become familiar with the
limited set of interactional components and syntactical conventions.
4) Designing interfaces for small devices with limited physical
controls, displays, and other sensorial feedback. The overwhelming
majority of interaction design is still limited to desktop software
and web-based sites and applications. This presents problems again
and again when strategies and approaches that work in these domains
are carried over to fundamentally different device and usage domains
without regard to the wide range of fundamental differences between
domains, and different strategies for successfully designing within
them.
5) Rapid Special Forces Design, Extreme Design Makeovers, and
Skunkworks Approaches. Issues involved in, strategies and
methodologies for using small, high-level teams with executive-level
mandates to effect large-scale design efforts on complex systems in
short periods of time.
6) Special topics in interaction design consulting. Consultants
face unique challenges in the discipline of interaction design.
Being brought in late, having to work alone or in small teams, and
with tiny budgets and tight schedules. Topics include successfully
establishing mandates at the highest levels in client corporations,
the politics of design among sometimes competing departments
(finance, engineering, marketing), techniques for successfully
communicating complex design strategies, strategies for successfully
cross-pollinating solutions between different interactional and
product domains.
7) The importance of apprenticing with experienced practitioners and
the equal importance of mentoring proteges through side-by-side
project experiences. The field and discipline of interaction design
is far more complex than has ever been described in textbooks and
academic classes. Interaction design is an applied art, involving
putting fundamentals into dynamic practice. The best and most
powerful way to learn the complex art of interaction design is to
seek out and work alongside an experienced practitioner. Of equal
importance to our field and its future is the responsibility of every
experienced interaction designer to seek out less-experienced
practitioners to teach and mentor in real world situations.
Jim
James Leftwich, IDSA
On Oct 11, 2006, at 10:47 PM, discuss-
On 10/10/06, Dan Saffer <dan at odannyboy.com wrote:
If there was a book that covered advanced topics in interaction
design, what would those topics be?
David Malouf
October 11, 2006 3:40am
Michael Albers
October 11, 2006 4:24am
By "advanced" I mean, light on methods. No tips for putting together
wireframes--that wort of thing.
Professional Writing Program
Department of English
University of Memphis
Memphis TN 38152
Daniel Szuc
October 11, 2006 4:29am
Principal Usability Consultant
Apogee Usability Asia Ltd
www.apogeehk.com
'Usability in Asia'
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of David
Malouf
Sent: Wednesday, October 11, 2006 7:41 PM
To: 'ixda'
Subject: Re: [IxDA Discuss] A Semi-Theoretical Question
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Dave at ixda.org
October 11, 2006 5:01am
Daniel Szuc
October 11, 2006 5:26am
Principal Usability Consultant
Apogee Usability Asia Ltd
www.apogeehk.com
'Usability in Asia'
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Dave at ixda.org
Sent: Wednesday, October 11, 2006 9:01 PM
To: 'ixda'
Subject: Re: [IxDA Discuss] A Semi-Theoretical Question
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Barbara Ballard
October 11, 2006 5:26am
barbara at littlespringsdesign.com 1-785-550-3650
Sara Summers
October 11, 2006 5:27am
Identifying some interaction conventions. Do we have that?
design
austin, tx
Dave Malouf
October 11, 2006 5:48am
If so, I highly recommend Jenifer Tidwell's book that came our recently
called "Designing Interfaces".
I caused a sellout of the book by recommending it at UI11 in my workshop
there on Monday. ;)
I wonder if there was an amazon bubble from it?
http://www.uigarden.net/english/The-Place-for-Standards-in-IxD-and-UID
Vice President
dave(at)ixda(dot)org
http://ixda.org/
http://synapticburn.com/
MSN: hippiefunk(at)hotmail.com // Gtalk: dave.ixd(at)gmail.com
Jenifer Tidwell
October 11, 2006 6:10am
If so, I highly recommend Jenifer Tidwell's book that came our recently
called "Designing Interfaces".
I caused a sellout of the book by recommending it at UI11 in my workshop
there on Monday. ;)
I wonder if there was an amazon bubble from it?
Thanks, Dave -- you beat me to it. :-) (I wasn't watching Amazon earlier
this week, so I don't know if there was a bubble, but I'll watch now!)
jenifer.tidwell at gmail.com
http://designinginterfaces.com
http://jtidwell.net
Sara Summers
October 11, 2006 6:11am
If you don't mean "patterns", Sarah, what do you mean by conventions?
Janna Hicks DeVylder
October 11, 2006 7:03am
Orbitz Worldwide
Michael Micheletti
October 11, 2006 7:38am
Dan
Marc Rettig
October 11, 2006 8:47am
Designing for situations where the "interface" is scattered across more than
one device. This is coming up more and more often. Relatively easy cases are
things like TV + Remote, where there are difficult choices and trade-offs to
make about where to situation some of the functionality. I can make a
four-button remote, but then I have to load the soft interface on the TV
with more complexity.
Marc Rettig
Fit Associates, LLC
marc at fitassociates.com
Dave Malouf
October 11, 2006 9:17am
Sean Voisen
October 11, 2006 10:17am
Interaction Design Technologist
http://seanvoisen.com
Janna Hicks DeVylder
October 11, 2006 11:44am
Orbitz Worldwide
Dave Malouf
October 11, 2006 11:52am
Ok, I'm ready to attend the conference that discusses all of these topics,
please!
janna
Janna Hicks DeVylder
Orbitz Worldwide
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Vice President
dave(at)ixda(dot)org
http://ixda.org/
http://synapticburn.com/
MSN: hippiefunk(at)hotmail.com // Gtalk: dave.ixd(at)gmail.com
Janine Griffin
October 11, 2006 12:03pm
Janine
+++++
Janine Griffin
Pounamu Interaction Design Ltd
www.pounamu.com
If there was a book that covered advanced topics in interaction
design, what would those topics be?
By "advanced" I mean, light on methods. No tips for putting together
wireframes--that wort of thing.
I have a few topics: cross-cultural design, creating design
languages, turning research into design implications, and situated
interactions for example.
What would your topics be?
Dan
Dave Malouf
October 11, 2006 12:10pm
Two undercurrents come to mind when I read the below:
Platform Application Design
Designing for a user interface that is configured for specific (and
diverse) applications in the marketplace. What the business distributes
is a more "generic" UI that you know is going to support a lot of
different configurations. The configuration tool (with its own set of
users) filters the whole set of functionality to program the product
only with the functions a particular customer needs.
Another topic would be designing a UI for a family of products.
Especially a challenge when the other members are just words on a wishlist.
Regards,
Janine
+++++
Janine Griffin
Pounamu Interaction Design Ltd
www.pounamu.com
Dan Saffer wrote:
If there was a book that covered advanced topics in interaction
design, what would those topics be?
By "advanced" I mean, light on methods. No tips for putting together
wireframes--that wort of thing.
I have a few topics: cross-cultural design, creating design
languages, turning research into design implications, and situated
interactions for example.
What would your topics be?
Dan
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--
Vice President
dave(at)ixda(dot)org
http://ixda.org/
http://synapticburn.com/
MSN: hippiefunk(at)hotmail.com // Gtalk: dave.ixd(at)gmail.com
Edwin Booth
October 11, 2006 2:36pm
Designing for situations where the "interface" is scattered across more than
one device. This is coming up more and more often. Relatively easy cases are
things like TV + Remote, where there are difficult choices and trade-offs to
make about where to situation some of the functionality. I can make a
four-button remote, but then I have to load the soft interface on the TV
with more complexity.
More difficult cases: I'm managing my weight for health reasons, so there's
a PC interface, maybe a web connection with my physician, a body monitor,
and who knows. my shoes? Or more generally, it is increasingly the case
that services and products are spread across phone, computer, web, and lord
knows what other devices. Many of which are simply platforms we can employ,
but we can't really change or even predict what the actual buttons and menus
might be.
Doug Murray
October 12, 2006 8:26am
Advanced topics in interaction design? Thanks for thinking this way, because
really, most of what we all really do is "advanced" compare to what's in
most of the books. </whine
Brad Lauster
October 12, 2006 8:55am
http://bradlauster.com/
If there was a book that covered advanced topics in interaction
design, what would those topics be?
By "advanced" I mean, light on methods. No tips for putting together
wireframes--that wort of thing.
I have a few topics: cross-cultural design, creating design
languages, turning research into design implications, and situated
interactions for example.
What would your topics be?
Dan
Dan Saffer
book http://www.designingforinteraction.com
work http://www.adaptivepath.com
site http://www.odannyboy.com
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Dan Saffer
October 12, 2006 9:45am
book http://www.designingforinteraction.com
work http://www.adaptivepath.com
site http://www.odannyboy.com
David (Heller) Malouf
October 12, 2006 9:51am
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Dan
Saffer
Sent: Thursday, October 12, 2006 1:46 PM
To: ixda
Subject: Re: [IxDA Discuss] A Semi-Theoretical Question
book http://www.designingforinteraction.com
work http://www.adaptivepath.com
site http://www.odannyboy.com
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k lenox
October 12, 2006 11:46pm
patent process while designing/iterating & how to support a design
team to be creative and not infringe on existing patents (device and
application patents)
how to build an AUI specification/design guide
taking the concept to spec-level - team building, process, lifecycle
how do you maintain the essence of a product concept without it
getting watered down in the process (tech limitations, price
constraints, etc)
examples of presentations of concepts for different audiences -
designer-peers, engineers, marketing, execs, etc
presentation/story/communication varies depending on audience. we all
know the story is different, but seeing examples would be great
how to design a global product solution when the research clearly
shows different cultures require different features and functionality
(and it's not a website) - where do you compromise?
multi-user interaction design
multi-location interaction design
home entertainment & appliances
medical equipment - consumer and professional
PUI (physical UI) design and interaction models relative to GUI
AUI - audio UI
interaction design pattern library (but not screenshots & not just
web - real animation clips)
distributed interactions
James Leftwich, IDSA
October 13, 2006 9:28am
Orbit Interaction
Palo Alto, California USA
www.orbitnet.com
request at lists.interactiondesigners.com wrote:
Dan
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