iPhone Keynote
January 9, 2007 11:29am
http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-
keynote/
Macrumors has the minute-by-minute:
Thoughts? Reactions? Game changing or not?
There are so many things to love.
One that sticks out for me is the visual UI for accessing voicemail.
I proposed this idea while doing freelance work for Ericsson over six
years ago. I'm glad to see it implemented.
Let's see. it's available in June, and my current contract is up in
October.
Jack
Jack L. Moffett
Form follows function -
I'm very impressed. I'm going to switch providers to get this phone when it
hits stores.
OSX on a phone is brilliant. I'm a little curious about the "multi-tap"
interface and may need to try it out in-store, but the overall UX seems
pure-Apple genius. Building apps/widgets for this phone will be really fun.
I have faith that Apple may have solved my # 1 frustration with smartphones
Note: It does look like a fingerprint magnet.
On 1/9/07, Dan Saffer <dan at odannyboy.com wrote:
Drool-worthy. Nothing we haven't seen and discussed here, but to see
it all in one package and commercially available is pretty cool:
http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-
keynote/ Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org yup. definitely game changing.
good riddance to buttons and keys and small screens and styluses
the sooner the better I say.
here's to fingers - the input device of the future
(and devices that have proximity awareness and know and react when
they're moved.)
*drooling*
ah. gadget lust.
:)
Leisa Reichelt
leisa.reichelt at gmail.com I'm a tad bit reluctant about a qwerty keyboard that is touch screen.
That's going to take some getting used to.
Mark Roudebush
415.648.9799 | 415.218.6476 mobile
On Jan 9, 2007, at 11:46 AM, Leisa Reichelt wrote:
yup. definitely game changing. Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org I just plunked down for a T-Mobile Dash last October, and I gotta say,
Windows Mobile is a huge dancing bear. The hardware, especially the keyboard
on the Dash, is elegant (and slim).
The Engadget summary of the keynote said the on-screen keyboard is faster
than a miniature keyboard (not sure if those are Engadget's words or Jobs'),
but I'm skeptical. I like not having to look at the keyboard on my Dash to
type, and it seems I would have to give that up with an on-screen version.
That said, I agree with Dan-- cool to see multi-touch (and the novel
interactions that come with it) coming to a consumer device. There are good
innovations here beyond marketing hype and Apple fanhood.
I'm a little curious about the "multi-tap"
interface
While I see the benefits of multi-touch on a large screen for gestures or
multi-user interaction. I'm not sure of its benefit on a small device such
as the iPhone.
I like the accelerometer which tells the iPhone whether it should display in
portrait or landscape mode. I also like the freedom of interaction design
due to the lack of physical buttons.
Kim
nice to see a minimal phone for a change ^_^ Yes, it has many features, but
all hided if not in use. Too expansive (considering I have a functional
cellphone) and not even available in my area, but still good design to
comment. The main menu resembles somewhat the Nintendo Wii "channels".
related webpages: When I heard about Apple's touchscreen patent I suspected this is what
the iPhone would be like Sweet, sweet vindication!
Now that the iPhone has been announced a few of observations come to mind:
1) I think the weak link in the chain will be the operator. It doesn't
matter how great the device is if you can't get reliable service where
you live. My Cingular service is pretty good everywhere except my
house. :-( That being the single-most frequent complaint of
subscribers, it will be interesting to see if/how Apple tries to
control the end-to-end experience with the iPhone.
2) I am disappointed that no other manufacturer and/or operator has
come forward to produce something like this already. None of the ideas
inherent in the iPhone is all that new or different (although it
appears as though Apple has executed them with its usual brilliance,
of course), so why has no one in the mobile industry had the
foresight/intelligence/motivation/balls to do this before now?
3) I am a little disappointed that this is essentially a little
computer (device running operating system + software applications).
Yes it's also a (smart)phone with a unique interface, but I think
there was an opportunity for Apple to have gone much further. Perhaps
Steve doesn't want to be too radical out of the gate. Now that the
iPhone is on the horizon, however, I have hopes they will push the
envelope in future releases.
-- Nancy
I left Apple just before this was about to become the big new thing
internally, but had a chance to fiddle with a multi-touch prototype.
The concept is good, but it gets astoundingly good when coupled with
3D Design programs (CAD etc.). The ability to grab objects and move
them with a more natural "3D feel" was so tactile. Expect the Apple
tablet to be an amazing piece of kit when coupled with this. For ID,
I've been waiting for a Mac Tablet to directly input sketches for a
looong time. Curious about this little device:
http://eshop.macsales.com/shop/ModBook
With regards to iPhone, some things that stood out to me as
roadblocks to my own purchase were:
.but a nice step forward for Apple, and this should be a real kick
in the pants to phone manufacturers with lackluster phone UI :-)
-D
Dan Peknik * Industrial/Interaction Design The new Apple iPhone redefines the mobile experience by providing
such an integrated service and rich/innovative UI. The number of new
stuff in this single product is impressive but the (apparent)
interaction between all the service is mindboggling.
It took Apple to do it (fanboy/shareholder disclaimer) and other
companies will struggle to match it for a long time.
The only downside is time to market. Looks like I have to wait a
year to get it in Australia!
Oliver Weidlich
mobile: 0411 551 561
web: www.idealinterfaces.com.au
P.O. Box 1998, North Sydney, NSW 2059
On 10 Jan 2007, at 6:46 AM, Leisa Reichelt wrote:
yup. definitely game changing. Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org You said it. It's all in one package. Apple really focused on the
end to end interactions (go figure) and had the fortunate ability to
match the hardware with the software appropriately. From what I see,
their closed ecosystem approach allows current Mac users incredible
leverage of their existing technologies and extended it into the
cellular domain.
I'm excited about the SMS interface. Having it look like an IM
conversation is great and something that I've wished for a long time.
I'm also excited about the sensor integration. I always remember my
sister thinking about cool Canon PowerShots do the same thing when
you change from landscape to portrait. Applying that application to
web viewing is great. Go Apple.
Game changing for sure. More jobs for me =P
-Kevin
On Jan 9, 2007, at 11:29 AM, Dan Saffer wrote:
Drool-worthy. Nothing we haven't seen and discussed here, but to see
it all in one package and commercially available is pretty cool:
http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-
keynote/ Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
A lot of companies have had the foresight. I worked on a project doing
exactly the same thing (different OS) in the 1990s at Ericsson. We had a
touchscreen, all the same apps, lots of patents, but it way too early
for the mass market. Another problem was that phone companies think of
making phones and none of the early attempts ever cared about the whole
process. Apple has this figured out and they provide free email. That
means the user doesn't have to sign other contracts. That in itself will
be big step in the adoption of the product.
Technologically, I am sure they are infringing on a whole bunch of
Ericsson's patents (some of them are mine) and the same must be true for
other manufacturers.
----- Original Message -----
When I heard about Apple's touchscreen patent I suspected this is what
the iPhone would be like Sweet, sweet vindication!
Now that the iPhone has been announced a few of observations come to
mind:
1) I think the weak link in the chain will be the operator. It doesn't
matter how great the device is if you can't get reliable service where
you live. My Cingular service is pretty good everywhere except my
house. :-( That being the single-most frequent complaint of
subscribers, it will be interesting to see if/how Apple tries to
control the end-to-end experience with the iPhone.
2) I am disappointed that no other manufacturer and/or operator has
come forward to produce something like this already. None of the ideas
inherent in the iPhone is all that new or different (although it
appears as though Apple has executed them with its usual brilliance,
of course), so why has no one in the mobile industry had the
foresight/intelligence/motivation/balls to do this before now?
3) I am a little disappointed that this is essentially a little
computer (device running operating system + software applications).
Yes it's also a (smart)phone with a unique interface, but I think
there was an opportunity for Apple to have gone much further. Perhaps
Steve doesn't want to be too radical out of the gate. Now that the
iPhone is on the horizon, however, I have hopes they will push the
envelope in future releases.
-- Nancy Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org actually, the really cool thing is that it's running OS X or at least a
mobile edition. that's pretty significant as most phones have proprietary
firmware (Samsung), Symbian (Nokia), PalmOS or Windows Mobile.
if it's a true version of OS X, this opens up many possibilities for OS X
developers as the next version of OS X is resolution independent.
On 1/9/07, Esteban Barahona <esteban.barahona at gmail.com wrote:
nice to see a minimal phone for a change ^_^ Yes, it has many features,
but
all hided if not in use. Too expansive (considering I have a functional
cellphone) and not even available in my area, but still good design to
comment. The main menu resembles somewhat the Nintendo Wii "channels".
related webpages: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org So the market's ready now? What's the difference in your opinion -
penetration of smartphones?
-- Nancy
On 1/9/07, Mona Singh <monas at channeladvisor.com wrote:
A lot of companies have had the foresight. I worked on a project doing
exactly the same thing (different OS) in the 1990s at Ericsson. We had a
touchscreen, all the same apps, lots of patents, but it way too early
for the mass market. Re: Patents, I'm curious to know if the fact that the phone is running OSX
basically does away with a lot of the potential patent issues.
I would consider the success of the TMobile Sidekick as an indicator of the
market demand for a product like this. Comparing it to a Blackberry is
probably premature. From a consumer standpoint, it might be an excellent
replacement, but I think businesses will be slow to adopt for a few reasons.
1. It's Apple. 2. Businesses cannot afford to provide phones/devices that
enable illegal media sharing 3. It has a camera and many businesses don't
even allow cameras on mobile phones 4. Price.
The more I look at it, the more I like it. My developers are already buzzing
about creating applications/widgets for it, and I'm sure they're not the
only ones.
On 1/9/07, Mona Singh <monas at channeladvisor.com wrote:
A lot of companies have had the foresight. I worked on a project doing
exactly the same thing (different OS) in the 1990s at Ericsson. We had a
touchscreen, all the same apps, lots of patents, but it way too early
for the mass market. Another problem was that phone companies think of
making phones and none of the early attempts ever cared about the whole
process. Apple has this figured out and they provide free email. That
means the user doesn't have to sign other contracts. That in itself will
be big step in the adoption of the product. Original Message ----- Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org I'm not sure how the multi-touch works for selecting links. I looked at
the demo on apple's site and they showed a user zooming in on the
newspaper and navigating the page with their finger, but how would you
select a link from a list of links. How good is target acquisition?
Also, it looks great with a few widgets, but what if I had 50 widgets?
How does the main UI scale? Can you scroll down?
--Mike Rutter
----- Original Message -----
I'm a little curious about the "multi-tap"
interface
While I see the benefits of multi-touch on a large screen for gestures
or
multi-user interaction. I'm not sure of its benefit on a small device
such
as the iPhone.
I like the accelerometer which tells the iPhone whether it should
display in
Kim
Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org I love the phone, wondering who is the target audiance. who do you
think it is.
Regards Alok, this seems like one of those products that isn't really targetted to
one audience (persona?). As mentioned earlier, I'd say it's not targetted
specifically to business users. But I could still see a business user
picking one up, provided their company is ok with cameras and flash devices.
The pricing makes it a premium-creme-de-la-creme-rich-kid-on-the-block
device ($500 for a phone *after* two-year contract??), but if you look at it
as an iPod+smartphone, maybe not so out-of-reach.
Also, it looks like Engadget answered your last question, Dan:
http://www.engadget.com/2007/01/09/the-game-has-changed/
Thats easy. The target audience is Mr Jobs. All Apple products are
designed using one living persona. Seems to work :)
Brian
On Jan 9, 2007, at 12:43, Alok Jain wrote:
I love the phone, wondering who is the target audiance. who do you
think it is. Considering the iPhone is really for the consumer market, I think Apple is making a big mistake releasing it for Cingular only, particularly with the new Copyright Office ruling on unlocked phones. Can anyone explain the rationale behind this decision? I want this but am unwilling to switch carriers to get it. Also, "multitouch" is great, but I also think cell phones should make greater use of voice commands. I'm hoping some of the speech control features in OS X carry over.
Phil Chung
----- Original Message ----
I love the phone, wondering who is the target audiance. who do you
think it is.
Regards Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
[snip] Do You Yahoo!? Has everyone read Mark Weiser's 1994 Scientific American Article on
Ubiquitous Computing? He introduces a few scenarios for bringing computing
off the desktop:
Long article, but the relevant part here is his idea for display form
factors: tabs (post-it-sized), pads (clipboard-sized), and boards
(whiteboard-sized). His idea was that people could work at their desks on a
pad-sized device, use a tab device as extra display real-estate, and when
it's time to go to a meeting, work can be "minimized" to the tab and carried
to a board device in the meeting room.
Since it runs the same OS as some modern-day "pads" and "boards, " I could
see the iPhone realized as a tab: Lovin' a lot of things about the iPhone. But something I'm sure we'll
miss is the tactile feel of buttons under our fingers. Being able to
feel the buttons means we don't need to pay *quite* as much attention
visually when, say, dialing a number. That will be a killer patent: a
touch screen whose topography can change slightly to mimic features
on the display. [Waiting hopefully for someone to point out this
already exists in a lab somewhere.]
--
Robert Barlow-Busch Did Jobs mention anything about voice recognition or speech-to-text?
If it's running OSX, the latter is already built in. So those SMS
messages or emails could be read to us.
--
Robert Barlow-Busch iPhone unveiled as all things to all
And you thought targeted design works best :)
-Vishal
On 1/9/07, Alok Jain <alok.ajain1 at gmail.com wrote:
I love the phone, wondering who is the target audiance. who do you
think it is. Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org What I am interested to see is how the multi-touching will interface
with the standard client-side UI technologies we are used to like
Javascript and Flash - onMouseDown will be insufficient - we'll need
onFinger1Down and so on I imagine. Will Safari and Flash adapt to
provide this by June as well?
If all this is implemented by June it will make it a very fun
platform to play around with.
MT
On Jan 9, 2007, at 4:28 PM, Robert Barlow-Busch wrote:
Lovin' a lot of things about the iPhone. But something I'm sure we'll
miss is the tactile feel of buttons under our fingers. Being able to
feel the buttons means we don't need to pay *quite* as much attention
visually when, say, dialing a number. That will be a killer patent: a
touch screen whose topography can change slightly to mimic features
on the display. [Waiting hopefully for someone to point out this
already exists in a lab somewhere.] Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Completing my flurry of posts.
Apple could pull an iPod Shuffle-like move with the iPhone. What we
saw today is a fully-loaded gadget: now let's see the iPhone Mini,
with a screen only big enough to accommodate the keypad and no iPod
or internet. At a much reduced price. Just the basics: make and
receive calls + voicemail.
Not likely, but the Shuffle was considered a bold move at the time
(and a stupid move by many).
--
Robert Barlow-Busch On a different note, the market and dynamics of the cell phone industry
is very different than what the mp3 player industry was. Also, Comparisons
will obviously arise with the iPod (dunno if its a good or a bad
thing).What do you think will be the impact of the iPhone?
Vishal
On 1/9/07, Michael Tuminello <mt at motiontek.com wrote:
What I am interested to see is how the multi-touching will interface
with the standard client-side UI technologies we are used to like
Javascript and Flash - onMouseDown will be insufficient - we'll need
onFinger1Down and so on I imagine. Will Safari and Flash adapt to
provide this by June as well? Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Apple has a patent related to modular touch-feedback "panels" that rest on
touch-sensitive screens. it is on ArsTechnica.
2007/1/9, Robert Barlow-Busch <rbarlowbusch en quarry.com:
Lovin' a lot of things about the iPhone. But something I'm sure we'll
miss is the tactile feel of buttons under our fingers. Being able to
feel the buttons means we don't need to pay *quite* as much attention
visually when, say, dialing a number. That will be a killer patent: a
touch screen whose topography can change slightly to mimic features
on the display. [Waiting hopefully for someone to point out this
already exists in a lab somewhere.] Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org IANAL but I play one on discussion lists.
I don't think the fact that it is running a version of OS X would do away
with patent issues (at least not most). If someone patents a way to display
SMS text messaging it shouldn't matter what OS the design technique is coded
for/on.
People are talking about infringing patents and so forth. Who is to say that
Apple didn't get permission to use some ideas or arranged a transfer of
money for said privilege? That said, in cases such as these patent
infringement concerns, an analysis is probably given "due diligence" then
forgiveness is sought, if need be which of course is often easier than
seeking permission. What's a million dollars here and there to cover a
product that brings in a billion dollars?
----- Original Message -----
Re: Patents, I'm curious to know if the fact that the phone is running OSX
basically does away with a lot of the potential patent issues.
I would consider the success of the TMobile Sidekick as an indicator of the
market demand for a product like this. Comparing it to a Blackberry is
probably premature. From a consumer standpoint, it might be an excellent
replacement, but I think businesses will be slow to adopt for a few reasons.
1. It's Apple. 2. Businesses cannot afford to provide phones/devices that
enable illegal media sharing 3. It has a camera and many businesses don't
even allow cameras on mobile phones 4. Price.
The more I look at it, the more I like it. My developers are already buzzing
about creating applications/widgets for it, and I'm sure they're not the
only ones.
On 1/9/07, Mona Singh <monas at channeladvisor.com wrote:
A lot of companies have had the foresight. I worked on a project doing
exactly the same thing (different OS) in the 1990s at Ericsson. We had a
touchscreen, all the same apps, lots of patents, but it way too early
for the mass market. Another problem was that phone companies think of
making phones and none of the early attempts ever cared about the whole
process. Apple has this figured out and they provide free email. That
means the user doesn't have to sign other contracts. That in itself will
be big step in the adoption of the product. Original Message ----- Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
I wonder how much this will suffer from "the mouse with no up" syndrome? (Remember the iMac hockey pucks?) From what I can see from the Apple homepage and such, it looks like it could be easy to grab it out of your pocket and get up/down switched, trying to listen from the voice pickup.
I gather than there are buttons on the side which may help, like when they add the divot to the hockey puck mouse, but I still expect that the clean and symmetric form factor is a small detriment there.
(Not that a little thing like that stops be from ohh aah wanting one!)
-- Jim
Changing the rules of the game? hell yes, visualise the 3 markets of mp3
players, pda's & phones as a Venn diagram. They've taken a step from their
turf in to the middle sweet spot with a design that is heads and shoulders
above anything that can be found in the individual segments.
Interface aside. I didn't see mention of battery life, a fairly critical
checkbox for the three product types this combines. I expect this to spend
a lot of its life in a dock, expect another wave of accessories too!
I'm also concerned about this being a jack of all trades, Apple laptops have
a reputation of poor 802.11 reception. That's an awful lot of tech in a
slender package. A wireless communication device without a good, dedicated,
aerial better better have some alien technology if its going to work where
cingular is already weak on phones designed specifically for the job.
I missed the bit about where the camera was. Can this be used as a video
phone? If its on the back I'm going to invent the iPeriscope
Yes, I think it will be interesting to see how well this phone does with its many features, if it doesn't perform well as a basic phone (e.g., poor reception, battery life), which goes back to the issue of carrier. Apple missed a major user need by not allowing for wireless carrier preferences. Despite the fact that they have the largest network, a lot of people hate Cingular (like myself).
Phil
----- Original Message ----
Changing the rules of the game? hell yes, visualise the 3 markets of mp3
players, pda's & phones as a Venn diagram. They've taken a step from their
turf in to the middle sweet spot with a design that is heads and shoulders
above anything that can be found in the individual segments.
Interface aside. I didn't see mention of battery life, a fairly critical
checkbox for the three product types this combines. I expect this to spend
a lot of its life in a dock, expect another wave of accessories too!
I'm also concerned about this being a jack of all trades, Apple laptops have
a reputation of poor 802.11 reception. That's an awful lot of tech in a
slender package. A wireless communication device without a good, dedicated,
aerial better better have some alien technology if its going to work where
cingular is already weak on phones designed specifically for the job.
I missed the bit about where the camera was. Can this be used as a video
phone? If its on the back I'm going to invent the iPeriscope
Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
[snip] Do You Yahoo!? Here's a quote from the keynote on the battery life.
"Battery life: "A lot of these phones have low battery life. We've managed to get 5 hours of battery of talk time, video, and browsing. 16 hours of audio playback."
Amit
----- Original Message -----
Changing the rules of the game? hell yes, visualise the 3 markets of mp3
players, pda's & phones as a Venn diagram. They've taken a step from their
turf in to the middle sweet spot with a design that is heads and shoulders
above anything that can be found in the individual segments.
Interface aside. I didn't see mention of battery life, a fairly critical
checkbox for the three product types this combines. I expect this to spend
a lot of its life in a dock, expect another wave of accessories too!
I'm also concerned about this being a jack of all trades, Apple laptops have
a reputation of poor 802.11 reception. That's an awful lot of tech in a
slender package. A wireless communication device without a good, dedicated,
aerial better better have some alien technology if its going to work where
cingular is already weak on phones designed specifically for the job.
I missed the bit about where the camera was. Can this be used as a video
phone? If its on the back I'm going to invent the iPeriscope
Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org cool!! I'll take two!
one for each hand
On 1/9/07, Sharma, Amit (SMO)(Innova) <ASharma4 at frk.com wrote:
Here's a quote from the keynote on the battery life.
"Battery life: "A lot of these phones have low battery life. We've managed
to get 5 hours of battery of talk time, video, and browsing. 16 hours of
audio playback." Original Message ----- Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
--
Jnr. designabilityhitect & interinfofaceactioneer.
The more I learn, the less I seem to know. Funny you mentioned this because this is an article I read last night
for class.
Now just imagine, since the iPhone is running on OS X, then some
networking capabilities like Bon Jour may enable ad hoc networking
capabilities similar to the Zune and even your/friend/mom/coworker's
computer to share content. Make friends, make it "social." Share
music as much as you want on a network like iTunes allows on networks.
Another thought reading over the "auxiliary display" portion: docking
an iPhone with your Mac could also work like Windows "SideShow."
Remote control your computer from the iPhone or display other content
stored on your primary Mac from the iPhone.
-Kevin
On Jan 9, 2007, at 1:21 PM, Nasir Barday wrote:
Has everyone read Mark Weiser's 1994 Scientific American Article on
Ubiquitous Computing? He introduces a few scenarios for bringing
computing Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
That's a very good point. Empirically, Apple has a reputation to
push the envelope with adopting newer technologies and techniques
(sort of). To me this is just another example of just that
attitude. Gesturing however may only be limited to hand held devices
or short tasks since it isn't a great usability feature for extended
periods of time if it was developed for people who interact with
gestures on their laptop or desktop. Nonetheless, Adobe and other
developers will have to start building a framework to support this
before even more fun begins.
-kvw
On Jan 9, 2007, at 1:34 PM, Michael Tuminello wrote:
What I am interested to see is how the multi-touching will interface
with the standard client-side UI technologies we are used to like
Javascript and Flash - onMouseDown will be insufficient - we'll need
onFinger1Down and so on I imagine. Will Safari and Flash adapt to
provide this by June as well? Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
On 1/9/07, Robert Barlow-Busch <rbarlowbusch at quarry.com wrote:
<snip
That will be a killer patent: a
http://www.csl.sony.co.jp/person/poup/e-library/2003/uist2003_tactilesmalldisplay.pdf
Dmitry Yes, the iPhone is a product in the middle of that Venn diagram. but that
leaves many holes. Why no (international, withouth phone functionality)
widescreen iPod?
2007/1/9, pauric <radiorental en gmail.com: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org From: Esteban Barahona <esteban.barahona at gmail.com
Yes, the iPhone is a product in the middle of that Venn diagram. but that
leaves many holes. Why no (international, withouth phone functionality)
widescreen iPod?
-- Jim
My concerns are probably unfounded, to a degree. Thanks for the
corrections.
I'm completely blown away by the overall design. But, the hardware engineer
in me says that in the early stages of the bell curve of new products like
this, ship date is based just around the time system performance reaches an
acceptable standard. I would expect that 'managed to get 5 hours of talk
time' might be best case. Real world power managment might bring that
figure down a little in the field with weaker signals.
I wonder what challenges designers had balancing performance with
experiences. Do they allow you to take a speaker phone call and browse the
web over 802.11 at the same time? That might drain a lot of power. How much
of the 8 gig is allocated to the system & apps, how much is left over for
media?
That said, Apple wouldnt announce a product with this much pride if it had a
serious flaw in the experience.
On 1/9/07, jeanpierre at gmail.com <jeanpierre at gmail.com wrote:
On 1/9/07, pauric <radiorental at gmail.com wrote:
I'm also concerned about this being a jack of all trades, Apple laptops
have I am very impressed as well. And, I will own one - likely the second
edition when:
1) longer battery life
For phone, photo, audio (in and out), and video it has obvious
utility. If it allows me contacts, calendar, text messaging, email
and real web browsing without a laptop. it will be invaluable. Add
to that word processing, spread sheet and quick sketching (the
digital napkin) - I no longer need to carry a laptop. I have
lightened my load considerably. Plus, I will finally be cool.
On Jan 9, 2007, at 9:29 PM, pauric wrote:
I'm completely blown away by the overall design. Isn't Adobe developing a hybrid Flash/pdf software? That may work as
"widgets".
2007/1/9, Kevin Wong <kevinwong en kvwong.com: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org The most drool-worthy aspect for me is towards the lucky people who
get to work with mass market products like the IPhone in cross
discipline design teams of IxDers, industrial designers, graphic
designers, marketing people and on top of that having the full support
of one of the greatest entrepreneurs/marketing geniuses of our time.
Get me an IClone so we can have Steve Jobs copies at more places, please!
--Niklas
On 1/9/07, Dan Saffer <dan at odannyboy.com wrote:
Drool-worthy. Nothing we haven't seen and discussed here, but to see
it all in one package and commercially available is pretty cool:
http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-
keynote/ Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org I was thinking, this may be a Phone. but the goal for Apple can be to make
a laptop-replacement (as laptops are desktop-replacements, with almost the
same capabilities .but less "power" and "features" are implied). Laptops
are useful, but now it seems that portable is not enough. wearable (ie:
being pocket-sized) is better.
2007/1/10, Niklas Wolkert <niklas.wolkert en gmail.com:
The most drool-worthy aspect for me is towards the lucky people who
get to work with mass market products like the IPhone in cross
discipline design teams of IxDers, industrial designers, graphic
designers, marketing people and on top of that having the full support
of one of the greatest entrepreneurs/marketing geniuses of our time.
Get me an IClone so we can have Steve Jobs copies at more places, please!
--Niklas
jeje, I was thinking basically the same (minus the iClone. there have to
be others that can be 'insanely great' Apple CEOs!). (senior, top, w/e)
Designers at Apple work in products that are interesting (making products
that are interesting/great is the best way to sell them) and get paid about
$200000. That looks like a nice enough job to relocate.
I completely agree.
see: http://www.schraadsblog.com
On Wednesday, January 10, 2007, at 09:05AM, "Esteban Barahona" <esteban.barahona at gmail.com wrote:
I was thinking, this may be a Phone. but the goal for Apple can be to make
a laptop-replacement (as laptops are desktop-replacements, with almost the
same capabilities .but less "power" and "features" are implied). Laptops
are useful, but now it seems that portable is not enough. wearable (ie:
being pocket-sized) is better. Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Hi Josh, et al.,
Caveat: I've only seen glossy marketing/keynote material so far but this is a device that has already moved me from deep cell/pda/mp3 complacency and inspired me to WANT.
I look forward to finding out what its real-world capabilities become as developers create new software for the platform (and Apple releases subsequent generations of hardware & software).
I am decidedly not rich (yet - go Apple shares, go!) but the device price doesn't strike me as a serious obstacle considering that an 8 GB Nano sells (well?) at half the price of the iPhone. The availability of carriers & coverage seems a more serious consideration. I would not be surprised to hear additional partnerships announced before June.
As for the fingerprint issue, that's simply another opportunity. Buy stock in the company(ies) whose products Apple, nee Apple Computer, recommends for cleaning the screen. I would love to put my fingerprints on an iPhone and would take some satisfaction in cleaning same from it. OK, so I'm weird. I'm OK with that!
Peace,
Opinions expressed are necessarily mine, not necessarily those of the Mayo Foundation.
Original message:
Note: It does look like a fingerprint magnet.
Also: look at the price in terms of another angle. If you were to purchase a new laptop. what would it cost? How much of that activity could be done on the iPhone and put in you shirt pocket?
On Wednesday, January 10, 2007, at 11:51AM, "Anderson, Douglas W." <Anderson.Douglas at mayo.edu wrote:
Hi Josh, et al., Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org How long before the iFingerSock is created?
On 10/01/07, Mark Schraad <mschraad at mac.com wrote:
Also: look at the price in terms of another angle. If you were to purchase
a new laptop. what would it cost? How much of that activity could be done
on the iPhone and put in you shirt pocket? There's a fundamental difference between a laptop (replacement) and a
phone. A phone inherently requires an always on status. Laptops can be
completely switched off, or sent to deep sleep standby. I did not see a
phone standby time figure quoted. I'll assume its not far off the 16 hours
of audio playback. That means the entire 'experience' also involves
charging it at -least- once a day. Probably more if you put in an hour or
two on the web and working email, maybe the odd phone call. The current
experience is well suited to the price tag/market. High end power users in
an always connected environment.
What I'm really excited about is the UI of the future consumer level device,
iPhone Nano. The product will be;
My personal view on this being a laptop replacement - high flouting
shinnanigans. I've had a Sharp Zaurus for years, the form factor is far too
small to be seriously productive.
On 1/10/07, Esteban Barahona <esteban.barahona at gmail.com wrote:
I was thinking, this may be a Phone. but the goal for Apple can be to
make
a laptop-replacement (as laptops are desktop-replacements, with almost the
same capabilities .but less "power" and "features" are implied). Laptops
are useful, but now it seems that portable is not enough. wearable (ie:
being pocket-sized) is better. When I sense a great deal of optimism, I feel it my duty to add some
gloom to the table. :) Just to balance the yin-yang of it all. I
think iPhone is nice, but not "great".
Here's another interesting article on the iPhone:
http://apcmag.com/4965/top_10_things_to_hate_about_the_iphone
My thoughts:
The design of the iPhone looks great, and the graphics look *amazing*.
It is an achievement worth celebrating. But is it an achievement I'm
willing to pay $500 for? :) Plus if Cingular is the only carrier for
the first year or two. they're pretty free to charge whatever they
want. don't think your expenses stop at purchasing the phone.
2. I think its a great product, but I don't think Jobs deserves to be
hailed as anything special. We've all seen this coming: some
combination of phone, mp3 player, camera, computer all-in-one. But I
think this is a well-timed (and well-designed) product, and that all
the pieces are ready to come together now. Hopefully later generations
of this product will see more than a 2 megapixel camera. I'm sure
once competition forms we'll see some nice innovations.
I remember my sister came back from Japan a few years ago, and was
describing their amazing new camera phones (long before we had them).
They were, what, 1 year ahead of us? 2? More? It might be worth just
looking at a list of current Japanese trends to see what's possibly on
the horizon for new phones/mini-computers in the future:
http://en.wikipedia.org/wiki/Japanese_mobile_phone_culture# Features
Examples include: radio, GPS navigation, financial services
(credit-card swiping/replacement), use as public transportation
tickets, fingerprint recognition.
(I love the idea of fingerprint recognition. another big concern I
have with the iPhone is: if it's stolen: there goes a LOT of my
personal info, yes? And my music, and movies.)
3. Douglas mentioned that he's interested in seeing what developers
create for the iPhone. There's a lot of buzz on the java-dev list
about that idea right now (all of it rumors: of course Apple tells us
nothing. the device isn't even FCC approved yet). But among the
excitement, there are also articles like this:
4. As our company is focused on desktop applications, some of us are
groaning at the announcement that Apple is dropping "Computer" from its
name. :( Our developers get poor support as it is from Apple: if
Apple diverts more time & attention into non-Mac products, then we
assume that means even less attention/acknowledgement of our bug
reports/concerns.
Say what you want about XP vs OS X: our developers love the fact that
XP has been around for years and is *stable*. I think we've filed 1
bug with Microsoft about XP. we've filed at least 20 bugs with Apple.
(And we'd file more if Apple was more responsive; instead we
immediately look for work-arounds, because we assume talking to Apple
is fruitless.) It's early to say, but we hope Vista gives us the same
stability.
I am looking forward to getting an iPhone -- or some similar competing
product -- someday. Not yet, though.
On Jan 10, 2007, at 8:54 AM, Mark Schraad wrote:
Also: look at the price in terms of another angle. If you were to
purchase a new laptop. what would it cost? How much of that activity
could be done on the iPhone and put in you shirt pocket?
On Wednesday, January 10, 2007, at 11:51AM, "Anderson, Douglas W."
<Anderson.Douglas at mayo.edu wrote: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
Thanks for the splash of cold water Jeremy, I think we all need it. I
agree 100% with point # 1. Apple is a fantastic R&D company but their
first generation hardware is notoriously bad. I say let the early
adopters suffer through the growth pains on this one.
Also, in the linked article ("Top 10 things to hate .") # 3 is a HUGE
issue: built-in battery. Who ever thought that was a good idea?
Honestly. They can get away with it in the iPods, but not in this
hardware. That needs to be addressed ASAP.
----- Original Message -----
When I sense a great deal of optimism, I feel it my duty to add some
gloom to the table. :) Just to balance the yin-yang of it all. I
think iPhone is nice, but not "great".
Here's another interesting article on the iPhone:
http://apcmag.com/4965/top_10_things_to_hate_about_the_iphone
My thoughts:
Months of hype, then it was released and several (but not all)
customers were displeased with how much everything cost. (Apple,
wireless providers, music manufacturers, maybe even those crazy
musicians all wanted a slice of the mp3 sales).
The design of the iPhone looks great, and the graphics look *amazing*.
It is an achievement worth celebrating. But is it an achievement I'm
willing to pay $500 for? :) Plus if Cingular is the only carrier for
the first year or two. they're pretty free to charge whatever they
want. don't think your expenses stop at purchasing the phone.
2. I think its a great product, but I don't think Jobs deserves to be
hailed as anything special. We've all seen this coming: some
combination of phone, mp3 player, camera, computer all-in-one. But I
think this is a well-timed (and well-designed) product, and that all
the pieces are ready to come together now. Hopefully later generations
of this product will see more than a 2 megapixel camera. I'm sure
once competition forms we'll see some nice innovations.
I remember my sister came back from Japan a few years ago, and was
describing their amazing new camera phones (long before we had them).
They were, what, 1 year ahead of us? 2? More? It might be worth just
looking at a list of current Japanese trends to see what's possibly on
the horizon for new phones/mini-computers in the future:
http://en.wikipedia.org/wiki/Japanese_mobile_phone_culture# Features
Examples include: radio, GPS navigation, financial services
(credit-card swiping/replacement), use as public transportation
tickets, fingerprint recognition.
(I love the idea of fingerprint recognition. another big concern I
have with the iPhone is: if it's stolen: there goes a LOT of my
personal info, yes? And my music, and movies.)
3. Douglas mentioned that he's interested in seeing what developers
create for the iPhone. There's a lot of buzz on the java-dev list
about that idea right now (all of it rumors: of course Apple tells us
nothing. the device isn't even FCC approved yet). But among the
excitement, there are also articles like this:
4. As our company is focused on desktop applications, some of us are
groaning at the announcement that Apple is dropping "Computer" from its
name. :( Our developers get poor support as it is from Apple: if
Apple diverts more time & attention into non-Mac products, then we
assume that means even less attention/acknowledgement of our bug
reports/concerns.
Say what you want about XP vs OS X: our developers love the fact that
XP has been around for years and is *stable*. I think we've filed 1
bug with Microsoft about XP. we've filed at least 20 bugs with Apple.
(And we'd file more if Apple was more responsive; instead we
immediately look for work-arounds, because we assume talking to Apple
is fruitless.) It's early to say, but we hope Vista gives us the same
stability.
I am looking forward to getting an iPhone -- or some similar competing
product -- someday. Not yet, though.
There's no way this could ever be a laptop replacement
with its proposed feature set (e.g., no document editing), nor do I
think its designers intended it as such. It's clearly a consumer
product -- merging iPod and smart phone, but surpassing neither in
depth of functionality, at least in this first iteration. It won't hold
as many songs as an iPod, and I don't expect the touch keypad to be
faster than a Blackberry keypad (and generate more errors). Is there
really an iPhone Nano, or is that rumor? Do you have any more
information on it?
The iPhone is obviously high on the "cool factor" though and, with its multi-touch interface, rides the
wave of gadgets featuring new methods of interaction, like the
iPod or the Nintendo DS Lite and Wii. And despite the first gen
problems many Apple products seem to have, if it turns out to be as
user
friendly as the iPod, this phone will still sell like hotcakes
(especially in
Phil Chung
----- Original Message ----
There's a fundamental difference between a laptop (replacement) and a
phone. A phone inherently requires an always on status. Laptops can be
completely switched off, or sent to deep sleep standby. I did not see a
phone standby time figure quoted. I'll assume its not far off the 16 hours
of audio playback. That means the entire 'experience' also involves
charging it at -least- once a day. Probably more if you put in an hour or
two on the web and working email, maybe the odd phone call. The current
experience is well suited to the price tag/market. High end power users in
an always connected environment.
What I'm really excited about is the UI of the future consumer level device,
iPhone Nano. The product will be;
My personal view on this being a laptop replacement - high flouting
shinnanigans. I've had a Sharp Zaurus for years, the form factor is far too
small to be seriously productive.
On 1/10/07, Esteban Barahona <esteban.barahona at gmail.com wrote:
I was thinking, this may be a Phone. but the goal for Apple can be to
make
a laptop-replacement (as laptops are desktop-replacements, with almost the
same capabilities .but less "power" and "features" are implied). Laptops
are useful, but now it seems that portable is not enough. wearable (ie:
being pocket-sized) is better. Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
[snip] Do You Yahoo!? "Is there really an iPhone Nano, or is that rumor? Do you have any more
information on it?"
Well, its as much a rumour as the iPhone was up until yesterday. This is
standard fayre in NPI (new product introduction) you launch with an early
adopter model: high price, acceptable performance. Traditionally, as that
product matures your specialise the offerings, reduce cost, increase
performance, etc before the product becomes commodity. However, with the
patents Apple holds I dont think we'll see competition for a while, except
from real phones with real buttons. I do expect to see the iPhone nano
based upon an onward march to dominate the phone market as they've done with
mp3 players.
The path of 1st gen iPod to the current shuffle/nano/video is a text book
example of how to take over a market. The fact that Apple has done this
before is even more reason to put a currently theoretical iPhone 'nano'
somewhere between rumour and roadmap fact. I'm willing to wager hard-earned
on it.
I know this was designed for Jobsy, but he doesn't wear earrings. Does the
iPhone also detect those diamond studs and scream 'danger will robinson!' as
you take a call. There are some hard physical limitations behind why no one
has been able to put a device like this together up until now. While Apple
is the only company with enough design cache to pull this off, those design
limitation did not cease to exist after that presentation yesterday. You
can keep your ipod in a protective case, that doesnt work for a phone,
especially one with a touch sensitive display. This is a killer design but
I'm still buying the simple, hardened motophone discussed on this list last
month. How do you know what I use my laptop for?
On Wednesday, January 10, 2007, at 02:02PM, "Phil Chung" <gradlife79 at yahoo.com wrote:
There's no way this could ever be a laptop replacement
with its proposed feature set (e.g., no document editing), nor do I
think its designers intended it as such. It's clearly a consumer
product -- merging iPod and smart phone, but surpassing neither in
depth of functionality, at least in this first iteration. It won't hold
as many songs as an iPod, and I don't expect the touch keypad to be
faster than a Blackberry keypad (and generate more errors). Is there
really an iPhone Nano, or is that rumor? Do you have any more
information on it? Original Message ---- Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Do You Yahoo!? Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org I think most people who carry laptops require more functionality than what the iPhone offers. I can't imagine typing or even editing a document of any significant length using a virtual keypad displayed on a 3.5" screen.
Phil Chung
----- Original Message ----
How do you know what I use my laptop for?
[snip] Do You Yahoo!? From: pauric <radiorental at gmail.com
On the other hand, the iPhone Video -- with a built-in iSight camera -- could be pretty darn cool. (Until you forget the camera is one and give the person on the other end a closeup shot of your ear. Oh, dang, proximity sensor would solve that, huh?)
-- Jim Pretty cool stuff! But is the iPhone really revolutionary? The mobile phone
was a revolution, sure, the flat screen TV, as well. Maybe even Nintendo Wii
and Playstation EyeToy are revolutionary products since the
interaction differs so much compared to the traditional gamepad (still
there's an evolutionary link between these two interactions, the tiltable
gamepad).
The interaction through touchscreen in mobile phones has existed for quite a
while now, so that's nothing new really. However, previous touchscreen based
mobile phones are designed to be used with a stylus, except for Neonode and
maybe a few others. So then again, where's the revolution Apple claims to
have made with the iPhone?
I would say there is none! I would argue that iPhone is a natural evolution
based on the revolutionary touchscreen capability and a portable media
player. iPhone is a fine example of the kind of consumer products that
todays technology allows to be produced at a reasonable cost. It also shows
the possibilities for what one can do with interaction design and animation
to increase understandability.
//Fredrik Johansson Oviedo From: pauric <radiorental at gmail.com
The technology seems to be actively moving to where the difference between those two is blurry at best, anything but "fundamental".
-- Jim
The "revolution" is taking the technology and designing and experience
around it, both from the marketing and customer experience perspectives.
This is where Jobs' and Apple's genius lies. The iPhone is a "natural
evolution", but not so much of technology but of Apple's strategy of
being the company that facilitates user's experience of digital media.
Other phones/PDAs with the same features do not have the same commitment
to industrial design and facilitating and emotional connection with
their users.
You could view the Macintosh as a mishmash of previously developed
technologies, but it was the whole experience made it such a success.
including the little happy face when you turned it on.
----- Original Message ----- Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Good loking phone. From interaction point of view the proximity sensor is
the coolest feature of this phone - it made the use of multitouch screen in
the phone possible (or rather, useable).
--
Oleh Kovalchuke
On 1/10/07, Jim Drew <cfmdesigns at earthlink.net wrote:
On the other hand, the iPhone Video -- with a built-in iSight camera --
could be pretty darn cool. (Until you forget the camera is one and give the
person on the other end a closeup shot of your ear. Oh, dang, proximity
sensor would solve that, huh?) I would say this revolution is 1 part Mindshare, 1 part Getting the recipe
right and 2 parts Multitouch display.
You're right that this is nothing new The future is already here, but is
about to become a little more evenly distributed. I'm still cautious of
durability and performance but these are minor issues that will eventually
be overcome.
Jim said "I think that's an old school way of thinking, with current energy
saver techniques shifting away from it." a cell phone still needs to ping
in frequently to see if its being called. IT isnt magically woken up from a
signal from the cell tower. Putting a phone in to a concept of 'laptop
sleep' means you turn its ears off. I'm reliably informed that even when
you switch off a cell phone it still pings home.
I guess my point is there are some fundamental differences between the power
operation of a laptop and a cell phone. And I have a gut feeling those
differences provided some interesting challenges to designers. E.g. is the
16 hours audio time mp3 player mode only or does it include the device
working its nuts off checking in with the cingular tower 10 miles away.
All of the technology for the first computer existed years before it was finally put together and used as such. Revolutionary is typically not very helpful. Check out the book Diffusion of Innovations by Everett Rogers.
You could view the Macintosh as a mishmash of previously developed
technologies, but it was the whole experience made it such a success.
including the little happy face when you turned it on.
What Anthony says is spot on. Anyone involved with User Experience
design has to really be lifting their jaws off the floor right now. The
revolution will be when OS X is unleashed (in whatever form) to all the
people who have an iPod or a Blackberry or a Palm but use a PC for
everything else.
The revolution will be when, on June, you pull this out, and people
you've never met gather around and have you show them everything you're
willing to show. The revolution will be the "Ohhh, that's so cool!" that
will be uttered a thousand times over in a way the iPod hasn't even
begun to witness. The Macs have had this kind of "ohhh so cool" quality
for awhile, but not in a device for a market so huge that is, by nature,
equipped for insanely rapid adoption.
This thing has The Long Tail and The Tipping Point built right in, and
it will turn people on to the Apple TV for the living room and maybe
even a Mac Mini for the office, and all of the sudden Apple jumped into
the networked economy in a way that makes the iPod seem kind of tame.
Yes, I'm that excited about this as a revolution, and I don't even own
an iPod OR a Mac, nor have I had too great an urge. But soon I will.
Brad
----- Original Message -----
The "revolution" is taking the technology and designing and experience
around it, both from the marketing and customer experience perspectives.
This is where Jobs' and Apple's genius lies. The iPhone is a "natural
evolution", but not so much of technology but of Apple's strategy of
being the company that facilitates user's experience of digital media.
Other phones/PDAs with the same features do not have the same commitment
to industrial design and facilitating and emotional connection with
their users.
You could view the Macintosh as a mishmash of previously developed
technologies, but it was the whole experience made it such a success.
including the little happy face when you turned it on.
*
BENEFITFOCUS.COM [snip] CONFIDENTIALITY NOTICE: This electronic message is intended only for the individual or entity to which it is addressed and may contain information that is confidential and protected by law. Unauthorized review, use, disclosure, or dissemination of this communication or its contents in any way is prohibited and may be unlawful. If you are not the intended recipient or a person responsible for delivering this message to an intended recipient, please notify the original sender immediately by e-mail or telephone, return the original message to the original sender or to bfpostmaster at benefitfocus.com, and destroy all copies or derivations of the original message. Thank you. (BFeComNote Rev. 08/01/2005)
It's cool and sexy, but I sort of remember that the Razr used to be cool and
sexy too.
I tried using a Cingular HP iPaq "smart" phone running Windows Mobile for a
while and the lack of a tactile finger-sized numeric pad for dialing was a
thrill-killer. The evening I decided that it just was not going to work out
I was heading up to the bus stop in the dark, holding the thing in one hand
and trying to dial with the other while walking, and then finally giving up
and standing there like a dork, pushing the pretend buttons on the screen
with the rain coming down on the stupid thing.
Remembering that moment gives me the power to resist the Apple phone, no
matter how cool it looks.
Michael Micheletti A lot of you are making a big deal about the lack of a physical
keyboard. I just want to point out that Jobs specifically stated that
the best way to use a phone is to dial numbers from you address book
(or from websites, or Google maps, etc.). I rarely punch in numbers
on my Treo, as I have it synched with my address book on my Mac. The
iPhone makes it extremely easy to do this, and I'd wager they have
spoken commands on the radar. As for typing while driving. do I
have to say it?
Jack
Jack L. Moffett
In our society,
Something worth noting is that by most standards, Apple is not a
"Design by Committee" operation. Relatively few people are in charge
of making design choices and setting direction. It's not a democracy.
There are upsides to this, and downsides. On the upside, the
innovation and design acumen that Steve and the ID team possess are
not watered down through countless processes and studies. The goals
are set, made clear, and very few get in the way of what the design
team hopes to accomplish, including materials and parts
manufacturers. This yields some amazing innovation. On the downside,
issues such as human factors, production errors and material failure
analysis tend to be less prioritized. iPods with scratching issues,
buzzing processors, paint flecking off of titanium, tiny on-screen
keyboards, jumping scroll wheels. it's the price paid for such
aesthetic focus.
I was surprised to have my misconception challenged - mainly, the
belief that Apple was spending huge resources filming users, and
doing intense user interaction studies. That's not an indictment,
just an observation into a process. The original Mac was done in the
same fashion: small, skunkworks teams led by Steve. It was the same
with NeXT, and I watched some amazing technology feats accomplished
using that design methodology.
Lockheed Martin Skunkworks is another great example of small teams
who work primarily in-house to find solutions, with obsessive focus.
It's an all-too-rare scenario in a world of modularized solutions,
weighty team dynamics and outsourced design.
-Dan
I've been hearing all this comments about the features and quality of
the iPhone,
I think we are missing the point.
Shouldn't we be excited about (finally) seeing the birth of a great
mobile technology that WE can use to create amazing software and
interactive experiences for?
That's what I'm so (frigging) excited about. I want to see MY apps
running on that phone! every other Mobile app. I've worked on has been
extremely painful. Limitations left and right. This is finally a tool
that is going to allow us all to shine like we never have!!
Cheers!
--
< Diego Bauducco /
On 1/10/07, Michael Micheletti <michael.micheletti at gmail.com wrote:
It's cool and sexy, but I sort of remember that the Razr used to be cool and
sexy too. If this thing is going to be an Internet communicator, you'll need a
keyboard for text input. Not sure how the Apple implementation will be this
time around, but even for two-thumb typing it seems you would want some kind
of tactile feedback to make the e-mail/web experience satisfying. Maybe I'm
just being a soft-button Luddite?
I like my T-Mobile Dash partly because the key action feels so good-- it
doesn't really feel like cheap plastic-on-plastic action, and the snap ratio
on each button is just right.
Also, with a hard keyboard, you can pay more attention to the text you're
typing than on manipulating the on-screen keys. Physical mini-QWERTY
keyboards seem to lend themselves more to muscle memory, because the fingers
can find the right keys without relying on information from the eyes.
Personally, I'd agree that it's evolutionary, not revolutionary.
However, often the marketing spinsters interchange the two.
In my opinion, evolutionary is the next step in something that
already exists in form or another. So, the iPod was an evolutionary
device for MP3 players. Revolutionary, on the other hand, creates a
new industry or movement - like the industrial revolution. The first
gas powered engine as an example.
On Jan 10, 2007, at 3:16 PM, Fredrik Johansson Oviedo wrote:
The interaction through touchscreen in mobile phones has existed
for quite a
Cheers!
Todd Zaki Warfel
I will preface this with: a physical keyboard will always be superior
to a virtual one.
that being said: don't discount a virtual one with being _nearly_ as
good as a physical one.
A virtual one will have similar muscle memory benefits you point out,
how can it not?
I believe you are referring simply to the sense of touch as being
superior - that's why on most cellphones the "5" key invariably has a
little raised nub so that the user can dial a number without need to
look at the keypad for verification.
Apple has given two more cues to the virtual keyboard: visual and
audio. These two will never equal the tactile feedback, but bring it
close enough where it is comparable to Blackberry's SureType system,
or even most thumboards that compromise on key size (Moto Q o
P990i), . Its all compromises in the mobile space right now no matter
how you look at it.
-Nathan
On Jan 10, 2007, at 2:00 PM, Nasir Barday wrote:
Also, with a hard keyboard, you can pay more attention to the text
you're Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
On Jan 10, 2007, at 1:27 PM, Brad Bonham wrote:
This thing has The Long Tail and The Tipping Point built right in,
Explain? How does the Long Tail fit with a traditionally designed,
distributed, and retailed product? How does the iPhone "tip over"
into popularity when it has opened to the largest buzz and
anticipation since the Macintosh was introduced in 1984?
The revolution will be when, on June, you pull this out, and people
you've never met gather around and have you show them everything
you're
If there is a revolution, it is saying to mobile network operators
that to be successful after iPhone's launch, you will need to work
closely with companies that center features around users and not
Excel revenue projections.
On Jan 10, 2007, at 10:13 AM, Jeremy Wood wrote:
2. I think its a great product, but I don't think Jobs deserves to be
hailed as anything special. We've all seen this coming: some
combination of phone, mp3 player, camera, computer all-in-one. But I
think this is a well-timed (and well-designed) product, and that all
the pieces are ready to come together now. Hopefully later
generations
huh? Then the iMac was nothing special. Nevermind its influence on
industrial design, raising Apple from the dead, and effecting the
entire computing industry since.
Jobs hasn't invented the airplane, but neither did the Wrights. But
the Wrights did made it fly.
I think Apple is making things work well - and that is special,
anything else is just plain useless.
The iPhone has hardly "tipped over" or exploited "the long tail" at this point. I can talk to most of my friends, and if I'm lucky they've heard of it, but most of them haven't, and of those who have, they don't grasp its significance.
That means that as of now, the iPhone is still niche. The "tipping point" hits once it's actually released and anyone who holds the phone in his or her hand has random folks gather around saying "ooooh" and "ahhhh". The "long tail" extends as the concept takes off, and all of the late adopters who have held off on Apple begin jumping on board and press for more and more obscure offerings to fulfill their entertainment wiles.
It's interesting, I think, that Steve demoes "The Office", a show that would have been obscure 5 years ago, but that now has a sort of mainstream clout.
Call this an evolution if you want. You'd probably be right. But in this case the evolution is the revolution, and the evolution is everyone who has been standing on the sidelines suddently jumping into the game.
This is really exciting stuff, and I appreciate the feedback.
From: discuss-bounces at lists.interactiondesigners.com on behalf of Nathan Kendrick
Sent: Wed 1/10/2007 10:04 PM
On Jan 10, 2007, at 1:27 PM, Brad Bonham wrote:
This thing has The Long Tail and The Tipping Point built right in,
Explain? How does the Long Tail fit with a traditionally designed,
distributed, and retailed product? How does the iPhone "tip over"
into popularity when it has opened to the largest buzz and
anticipation since the Macintosh was introduced in 1984?
The revolution will be when, on June, you pull this out, and people
you've never met gather around and have you show them everything
you're
If there is a revolution, it is saying to mobile network operators
that to be successful after iPhone's launch, you will need to work
closely with companies that center features around users and not
Excel revenue projections. Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
*
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".Apple's extremely large influence and impeccable use of UCD"
Can you cite any examples from this century of Apple employing UCD?
I've always seen their design as Design By Dictator and thought they
were rather proud that they didn't incorporate elements normally
associated with UCD methodology into their process. Is there a
confusion here between UCD as it is practiced (and prosyltized), and
creating a product that's easy to use?
On Jan 10, 2007, at 7:04 PM, Nathan Kendrick wrote:
On Jan 10, 2007, at 1:27 PM, Brad Bonham wrote: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org The iPhone is a product (not even released) that should be a starting point
to new kinds of technological use. I will not buy it soon (a Motorola C155
that WORKS in my country is good enough for 4+ years). But later on, IF the
platform is open enough, it may be preferable than a Mac Mini or even a
MacBook. Hey, I don't even have a Mac (though I've saved 2/3 of the iMac
cost) =P
It's not about Apple being or not great, (since it's preferences) that will
always be debatable. It's that there's not even ONE direct hardware+software
design+engineering PC competitor (ie: like Sun if Solaris was made for
general computing use, not servers) to Apple.
Ubuntu is "getting there" in the OS, but what about hardware?
.it's a start. The technology and design is promising, for later products.
Cut out the phone functionality (making it more International at the same
time), increase by 2-3x the diagonal screen size, and it may be considered a
laptop replacement. but that may not be what Apple wants to go.
.I expect at least 2-3 days battery life in a cellphone.
What are high flouting shinnanigans?
2007/1/10, pauric <radiorental en gmail.com: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org good point! It may "channels" (using Wii concepts):
*click* one big icon (remember Fitts, larger targets are easier/quicker)
1. phone *
1. family *
1. (dad)
jeje, you get it ^_^
2007/1/10, Jack Moffett <jmoffett en inmedius.com:
A lot of you are making a big deal about the lack of a physical
keyboard. I just want to point out that Jobs specifically stated that
the best way to use a phone is to dial numbers from you address book
(or from websites, or Google maps, etc.). I rarely punch in numbers
on my Treo, as I have it synched with my address book on my Mac. The
iPhone makes it extremely easy to do this, and I'd wager they have
spoken commands on the radar. As for typing while driving. do I
have to say it? Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org isn't that UCD (User Centered Design?) at the extreme?
now seriously, Apple's method may not be great, but it works. I haven't paid
for Apple products (though soon will), but still I see this company somewhat
clearly. The Macintosh is the best PC, more than because of their effort,
because ALL the rest PC world is worst. And that is a shame. It's truly a
shame and pathetic.
The only 2 Operating Systems I've used are. time-wasters, unstable,
unreliable, ugly, incosistent, or a combination of these. The only hardware
that I've used isn't that bad. but some errors are way too creepy (like a
dvd-rw drive functioning great on the OS but not accepting a cd for boot,
even ejecting the cd after insertion!). A Mac has to be different (if not,
then there's almost no hope for computing), but still it haves its glitches
(no sub-$1000 upgradable PC? .for the paranoid: TPM+iSight , the
hockey-mouse, etc).
2007/1/10, Allen Smith <al en mojofat.com: I don't know if that is quite possible just yet. Not to burst any
bubbles or anything because I'm all for open development, but this
bit of news is discouraging (at the moment).
Taken from Gizmodo:
http://gizmodo.com/gadgets/macworld2007/gizmodo-iphone-hands-on-part-
deux-why-isnt-it-white-and-other-questions-227575.php
On the other hand, this doesn't stop clever individuals from trying. ; )
On Jan 10, 2007, at 1:54 PM, diego bauducco wrote:
I've been hearing all this comments about the features and quality of
the iPhone, Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
On Jan 10, 2007, at 1:56 PM, Nasir Barday wrote:
If this thing is going to be an Internet communicator, you'll need a
keyboard for text input. Not sure how the Apple implementation will
be this
One small thing that I found spectacular was that the earjack hole
fits regular iPod earbuds and every other pair of headphones you
have. My current cell phone has a different size jack, so I have to
have separate headphones and everything that goes with that.
-- Jim
My belief is that Steve and his team are reading every bit of text written
about iPhone v0.9 right at the very moment! What an excellent idea, launch a
suggestion (a very good one for that matter) and then gather all goods and
bads that comes from the community, go for another iteration and then launch
the reworked iPhone v1.0 in June. At the same time collecting material to
begin development of iPhone v2.0. Isn't that large scale UCD or what? :)
Now to a suggestion that I'd like to see in iPhone v1.0. How about adding a
tiny vibration to each character input along with a confirming audio blip
and visual feedback. That way I could turn off the audio feedback and type
more unobtrusively, thank you very much!
//Fredrik Johansson Oviedo If there is a revolution, it is saying to mobile network operators
that to be successful after iPhone's launch, you will need to work
closely with companies that center features around users
This is an interesting point. Carriers have tremendous influence on
phone manufacturers, based on my experience doing UX work for RIM/
Blackberry. Each carrier wants to customize the UI, package the
device differently, and provide their own support and marketing
materials. This isn't likely to happen with the iPhone, as I'm
guessing Apple will want total control over the out-of-box and user-
experience.
That should be great news for customers. It's tough for elegant
design to emerge in a product where different parties are trying to
make their mark.
So yes, this might be the revolution we're searching for in this
thread. <grin
--
Robert Barlow-Busch
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I very much disagree this is just an iPod and a Phone. This also isnt a
productivity tool, the vast majority of people never give presentations or
crunch spreadsheets. Even when John Doe is writing his resume, he's not
going to do it on a $600 handheld device.
The long view can be found in why they went to a lot of effort providing a
malleable form of input. Put cost, cingular, haptics, durability and
performance aside. Think games for when I'm bored travelling, recipes
beside the cooker, youtube funnies with my mates down the pub, checking the
traffic after I get in the car, not having to print out google map
directions before I set off, checking the snow conditions on the mountains,
snapping and sending pictures/video directly to flickr/youtube. Oh yeah,
and taking calls which will switch off the music, while I'm on the move.
I think of this as an iLife device.
The homebrew community with have an open source os on this before long.
Much like iPod linux or http://www.rockbox.org/ or ubuntu on Macs. I feel it
will get an SDK at the very least, that was one of the reasons the original
Palm was so successful.
However I would draw a lot from the way Apple do apps for the Mac. You'd
better be bloody good to go one better than them.
On 1/11/07, Kevin Wong <kevinwong at kvwong.com wrote:
I don't know if that is quite possible just yet. Not to burst any
bubbles or anything because I'm all for open development, but this
bit of news is discouraging (at the moment). Can you cite any examples from this century of Apple employing UCD?
I've always seen their design as Design By Dictator and thought they
were rather proud that they didn't incorporate elements normally
associated with UCD methodology into their process. Is there a
confusion here between UCD as it is practiced (and prosyltized), and
creating a product that's easy to use?
Are you serious? UCD is a process. Nothing more. Great design that works
well for users is not UCD, it's "great design that works well for users".
Jobs has always been a "design dictator". The fact that he's quite good at
it is lucky for us. The fact is, you don't need UCD to do great work. What
you need is a great designer.
-r-
now seriously, Apple's method may not be great, but it works. I haven't paid
for Apple products (though soon will), but still I see this company
somewhat Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
Robert Hoekman wrote:
Just sayin'.
-john
But in 20 years of working in the field, I have never
yet seen a design, no matter how great it seemed at first, that could
not be substantially improved by formative usability methods.
And I haven't seen any that absolutely require UCD methods to accomplish
this goal.
It may be that UCD is the hammer that makes everything look like a nail. I
just mean that UCD is not the end of the line for us as designers. It's one
approach in a sea of approaches. Jobs clearly has a genius for design
without UCD. Who are we to tell him he's doing it wrong?
Could his products be improved? Hell yeah. But that's true of almost all
products, even those designed as part of a UCD process. The process doesn't
make a design better in and of itself. The designer does that.
-r-
More info on "genius design", both from Mr. Saffer:
A few paragraphs in an interview with Liz Danzico for AIGA here:
http://voice.aiga.org/content.cfm?ContentAlias=_getfullarticle&aid=2256903
There's an explanation of Genius design-- in comparison with three
user-data-centric methodologies (including UCD)-- in his book, too:
http://www.designingforinteraction.com/toc.html
I'm familiar. Thanks for the links, though.
-r-
On 1/11/07, Nasir Barday <nasir at userlicious.com wrote:
More info on "genius design", both from Mr. Saffer:
A few paragraphs in an interview with Liz Danzico for AIGA here:
http://voice.aiga.org/content.cfm?ContentAlias=_getfullarticle&aid=2256903
There's an explanation of Genius design-- in comparison with three
user-data-centric methodologies (including UCD)-- in his book, too:
http://www.designingforinteraction.com/toc.html Jobs clearly has a genius for design
Just to be a stickler I'd like to mention that Jobs isn't the lead designer
at Apple, it's Jonathan Ive:
"Since Steve Jobs <http://en.wikipedia.org/wiki/Steve_Jobs returned to
Apple Inc. in 1997 <http://en.wikipedia.org/wiki/1997, Ive has headed the
industrial design team that produces most of the company's current hardware
products"
And also the Apple team:
-Leslie The world has no shortage of good ideas. We do have a severe shortage of
companies that are able to ship them, however.
JS
On 1/10/07, Jeremy Wood <jeremy at tech4learning.com wrote:
snip
2. I think its a great product, but I don't think Jobs deserves to be
hailed as anything special. We've all seen this coming: some
combination of phone, mp3 player, camera, computer all-in-one.
no, that was not said in a serious way. the other lines was meant to
clarify it. I don't know any ui methods yet, but regardless of the method
used at least designers should think of users. This may seem obvious, but
one have only to look at examples of computers, phones, etc. to realize that
some designers (and developers) don't think of users.
2007/1/11, Robert Hoekman, Jr. <rhoekmanjr en gmail.com:
Can you cite any examples from this century of Apple employing UCD?
I've always seen their design as Design By Dictator and thought they
were rather proud that they didn't incorporate elements normally
associated with UCD methodology into their process. Is there a
confusion here between UCD as it is practiced (and prosyltized), and
creating a product that's easy to use? give credit when credit is due
Indeed, Ive and the Apple design team are the ones that designed the iPhone.
Even if the RDF makes some people think otherwise. Shouldn't the merit be
just for Apple? Why so much ego-centered discussion? .curious for a
buddhist to take so much spotlight, unless part of that spotlight (ie: the
designer of the iPhone) is imagined by Mac fans.
2007/1/11, Leslie Chicoine <theinfonaut en gmail.com:
Jobs clearly has a genius for design Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org Indeed, Ive and the Apple design team are the ones that designed the
iPhone. Even if the RDF makes some people think otherwise. Shouldn't the
merit be just for Apple? Why so much ego-centered discussion? .curious for
a buddhist to take so much spotlight, unless part of that spotlight (ie: the
designer of the iPhone) is imagined by Mac fans.
Who's the Buddhist?
Incidentally, you're right. There's no point in aiming credit at Jobs or
Ives or anyone in particular - it's a team.
-r-
Isn't Steve Jobs buddhist? .IMO, it will be refreshing to see less RDF and
more Apple products (the iPhone can be a line, not a single model).
2007/1/11, Robert Hoekman, Jr. <rhoekmanjr en gmail.com:
Indeed, Ive and the Apple design team are the ones that designed the
iPhone. Even if the RDF makes some people think otherwise. Shouldn't the
merit be just for Apple? Why so much ego-centered discussion? .curious for
a buddhist to take so much spotlight, unless part of that spotlight (ie: the
designer of the iPhone) is imagined by Mac fans.
Who's the Buddhist?
I think we are boxing UCD in too fine of a definition. Does UCD
require contextual inquiry and in-person interviews and focus groups
and usabilty and personas and card sorting and (insert your fave here)?
No!, it means just what everyone on the design side is trumpeting:
Think, and use a process that keeps the user top of mind, it will
create efficiencies in your development, create a more usable end
product, and which will drive purchases/usefulness/etc for your
customers that in turn make your company financially successful.
That's why genius design still fits. This is not idiot savant design
where you create an amazing product out of zero context. It is that a
genius has little need for the extended design process to validate a
great idea. But he/she is still thinking of how something will be of
value for someone (hence, it is a ucd method no?)
On Jan 11, 2007, at 9:39 AM, Robert Hoekman, Jr. wrote:
Are you serious? UCD is a process. Nothing more. Great design that
works
On Jan 11, 2007, at 12:46 PM, Nasir Barday wrote:
More info on "genius design", both from Mr. Saffer:
A few paragraphs in an interview with Liz Danzico for AIGA here:
http://voice.aiga.org/content.cfm?
I think there are likely a hundred or so designers that deserve the
term Genius design.
As a category for process (design without research) I think it falls
short. The rest are designing for themselves or they think they know
what the customer needs without asking or observing. This tends to be
the result of either ignorance, immaturity, or arrogance. I think the
proper reference would be that it is a poor design process. Likely a
huge contributer to the 90% failure rate of new product releases.
Certainly Ives is amongst those hundred or so. Jobs on the other hand
is the single greatest promoter of design that we have. His icon like
status serves the industry, consumers and designers in the push to
demand better products, better matched to consumer needs and wants.
Mark
On Jan 11, 2007, at 6:58 PM, Nathan Kendrick wrote:
That's why genius design still fits. Personally, I think absolutely ALL design should include contextual
inquiry.
Mark
On Jan 11, 2007, at 6:58 PM, Nathan Kendrick wrote:
Does UCD "No!, it means just what everyone on the design side is trumpeting: Think,
and use a process that keeps the user top of mind, it will create
efficiencies in your development, create a more usable end product, and
which will drive purchases/usefulness/etc for your customers that in turn
make your company financially successful."
YUP!
http://www.google.com/intl/en/corporate/tenthings.html - At Number 1. Focus
on the user and all else will follow.
This does not suggest that doing this will ensure product or business
success. But hey, it helps get everyone, including the Design Team, thinking
about the user. Plenty of organisations don't do this.
Rgds,
Daniel Szuc
The Usability Toolkit - http://www.sitepoint.com/books/usability1/
----- Original Message -----
I think we are boxing UCD in too fine of a definition. Does UCD
require contextual inquiry and in-person interviews and focus groups
and usabilty and personas and card sorting and (insert your fave here)?
No!, it means just what everyone on the design side is trumpeting:
Think, and use a process that keeps the user top of mind, it will
create efficiencies in your development, create a more usable end
product, and which will drive purchases/usefulness/etc for your
customers that in turn make your company financially successful.
That's why genius design still fits. This is not idiot savant design
where you create an amazing product out of zero context. It is that a
genius has little need for the extended design process to validate a
great idea. But he/she is still thinking of how something will be of
value for someone (hence, it is a ucd method no?)
On Jan 11, 2007, at 9:39 AM, Robert Hoekman, Jr. wrote:
Are you serious? UCD is a process. Nothing more. Great design that
works
On Jan 11, 2007, at 12:46 PM, Nasir Barday wrote:
More info on "genius design", both from Mr. Saffer:
A few paragraphs in an interview with Liz Danzico for AIGA here:
http://voice.aiga.org/content.cfm?
Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
What happened to the days of Master and Apprentice? =(
On Jan 11, 2007, at 4:55 PM, Mark Schraad wrote:
Personally, I think absolutely ALL design should include contextual
inquiry. Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org
I think there are likely a hundred or so designers that deserve the
term Genius design.
Saffer's term, however, as I recall, is an attempt to name the group
of people who design without the so-called benefit of user-research,
and without the resources they need, like time and people and money.
As a category for process (design without research) I think it falls
short. The rest are designing for themselves or they think they know
what the customer needs without asking or observing. This tends to be
the result of either ignorance, immaturity, or arrogance.
Ouch. Isn't is possible that some of these people are great designers
regardless of their process (or arrogance, or maturity level)?
I think the
A designer who knows his stuff can still work extremely well in an
environment where UCD methods simply don't work (due to a lack of
time, resources, etc). This is true, I think, because of checks and
balances. As in, an experienced designer can run purely on instinct
most of the time, and be *right* most of the time, as long as he's
supported by people who question his decisions and make sure
everything has been thought out. If the designer is made to justify
his decisions, his designs improve. It makes him think things out more
in the first place.
I can tell you this: I recently designed three applications from
scratch, without any user research, worked closely with each team to
iron out the implementation details, and then watched them launch. Two
months into the launch of all three of them, they have generated a
record low customer support calls, and most of those have been about
bugs. Not one call has been a "How do you do X, Y, and Z?" call. Sales
for each have exceeded expectations, and the're getting excellent
reviews from customers.
I did this by designing each and every interaction in a way I thought
made the most sense, for the most people, most of the time. I followed
this up by writing detailed use cases to not only help the developers
see how things needed to be built, but also to think things out better
on my own, then I ran each design by several other people to see what
questions came up. (Not one of these people was a potential user,
btw.) I worked closely with the dev teams to make sure the minute
details were implemented correctly. I did everything I could to make
sure I created the right designs.
Does this make me an arrogant, immature, ignorant designer?
I think the proof is in the results.
Apple designs things all the time without the traditional methods you
tout so vehemently. And it works. Clearly, UCD is not the only way.
Strict adherence to UCD, on the other hand, might very well be the
death of innovation in the way we practice interaction design.
Again, vinyl records used to be standard.
-r-
Replying in three parts to keep the messages fairly short:
I think Dan's term gives credit to those who design without insight
to the user, purchaser or consumer (who are all at times different
people). I do not think they deserve it unless success in the
marketplace can be substantiated. I subscribe to Peter Drucker's
axiom that quality is only relevant in the eyes of those mentioned
above. Designing for designers is just self gratification and adds
little value - and creating value is a worthy metric.
I do not think you need formal (what ever that is) research, but
certainly insight does not come to the designer in a vacuum. Research
can be as simple as watching people try and pull a knob on a door
that is marked with the word "push".
On Jan 11, 2007, at 9:19 PM, Robert Hoekman, Jr. wrote:
I think there are likely a hundred or so designers that deserve the
term Genius design. Design must be judged by those outside of the discipline. Good design
must be viable, feasible and desirable - but great design must gain
some level of public acceptance. Getting into the ISDA or
Communication Arts annual does not constitute great design. Reaching
a "tipping point" of prevalence is one way to measure good design.
and I am sure there are others. I do not subscribe to the notion that
designers have some elite measure of what is great - and that the
common man "just doesn't get it". I can't site a source or
statistics, but it would seem that great design would equate with
being a successful product or artifact.
On Jan 11, 2007, at 9:19 PM, Robert Hoekman, Jr. wrote:
As a category for process (design without research) I think it falls
short. The rest are designing for themselves or they think they know
what the customer needs without asking or observing. This tends to be
the result of either ignorance, immaturity, or arrogance.
Ouch. Isn't is possible that some of these people are great designers
regardless of their process (or arrogance, or maturity level)?
On Jan 11, 2007, at 9:19 PM, Robert Hoekman, Jr. wrote:
Like it or not, for a lot of companies, it's all they can afford. And
there are enough shining exceptions out there to indicate that it is
more than possible to build great solutions without UCD methods.
Allocation of resources is always an issue. These days time to market
is one we all face in short supply. These are design constraints and
there is always a way for the design to do at least some research,
even if it is asking a few friends or sitting in a trade show boot.
maybe even eliciting tacit knowledge from sales or support staff. I
would even consider simple observation of process research.
I can tell you this: I recently designed three applications from
scratch, without any user research, worked closely with each team to
iron out the implementation details, and then watched them launch. Two
months into the launch of all three of them, they have generated a
record low customer support calls, and most of those have been about
bugs. Not one call has been a "How do you do X, Y, and Z?" call. Sales
for each have exceeded expectations, and they're getting excellent
reviews from customers.
Does this make me an arrogant, immature, ignorant designer?
No - but I would contend that there was in fact research used, and
the user was a central focus of your process.
BTW - I do not believe that you can ask people direct questions and
get much out of that. I think that most surveys and focus groups are
a colossal waste of time and money. (see Zaltman - How Customers Think)
Design must be judged by those outside of the discipline. Good design must
be viable, feasible and desirable - but great design must gain some level of
public acceptance. Getting into the ISDA or Communication Arts annual does
not constitute great design. Reaching a "tipping point" of prevalence is one
way to measure good design. and I am sure there are others.
MySpace reached a tipping point, and it's one of the worst examples of
application design I've ever seen on the web. So, tipping points
aren't necessarily an indication of good design. They can be an
indication of success in spite of bad design.
But you also said, "great design would equate with being a successful
product or artifact." This logic makes more sense to me, particularly
if we agree on a definition for "success".
In the commercial software world, a successful product is one that
users can use effectively, is desirable, enables word-of-mouth
marketing, improves (or at least contributes positively to) the
reputation of a company, and drives sales, both short- and long-term.
I've attained all of these things without user research, in the
hands-on way anyway. I read and listen a lot. Studies, reports, blogs,
blog comments, stories from people like my wife (who teaches computer
classes), stories from bosses, developers, and so on. I also analyze
click path reports, stats, etc, and I read psychology and philosophy
books and articles a lot. So yes, in that sense, I do user research.
In that sense, I've been studying people for a very long time. Not in
the context of computer usage, but studying nonetheless.
But you stated earlier you think design should never be done without
ethnographic research. To that, I say . well, you might be wasting a
lot of your employer's time and money, not to mention the time of the
people you're studying.
On a completely unrelated note, WOW, I think our panel at SxSW is
going to be quite lively. :) I look forward to it!
I know I regularly make controversial statements on this list. I
expect to get flamed for about half of everything I say here. But the
folks on this list are talented, smart, and passionate, and I learn a
lot from them, even if only through challenging everything they say.
;)
-r-
-r-
But Robert, I can not imagine that you did not gain insight from some sort
of research.
You have the benefit of watching the previous product in use
and noting where it is failing. You did not pull those use cases out of mid
air - you used the experience of yourself and others to formulate them.
I actually did *not* use the experiences of myself and others to
formulate them. These were brand new apps, with no prior versions to
study. Instead, I studied the activities the applications were meant
to support, I broke them into tasks, actions, and operations, and I
designed around those things, prioritizing which things were most
important, which things to keep up front and which things to tuck
away, etc.
You know, I did all that crap I talk about in my book in my book. :)
Anyway, no, I did not gain an understanding of how people work and
behave in a vacuum (see my other reply again), but I did not study
them at all while doing my design work. I ignored specific audiences.
I avoided user research. I trusted my instincts and experience. I did
a bunch of things many people on this list would say are bad
practices. Yet somehow, I succeeded in creating designs that meet
their goals.
BTW - I do not believe that you can ask people direct questions and get much
out of that. I think that most surveys and focus groups are a colossal
waste of time and money. (see Zaltman - How Customers Think)
I'm with you on this one, man. It's rare, but it happens. :)
-r-
" Jobs on the other hand
I agree, but I think the genius of Jobs is that he has a vision that he
seems to have communicated well, not only for a computer, a portable music
device or a combination of all small devices into one. I think he has a
vision for how we should live with technology (be it right or wrong).
Looking into the bigger picture, here's my interpretation of Jobs' vision:
The PC (personal computer) should be the hub for all data, be it movies,
contact lists and whatnot. You use the PC to add stuff to your personal
(digital) life, the PC then syncs that data with all other relevant devices
around you without a hassle. The devices all use the same software
components, icons etc. so you get the familiarity effect in the UX. Add a
couple of jaw-dropping effects for marketing and PR and we will be
successful.
I think that's why you don't have a radio in the iPod, or a physical keypad
on the iPhone or too many input possibilities in those devices, they are
simply not meant to be used primarily for that.
If you think about it, every manufacturer is trying to cramp in all possible
and impossible features in one single device, Apple on the other hand stuffs
the device with stuff that works and that solves a problem.
I think what Apple does best is the "It works!" effect. Everyone I speak to
that buys a product from Apple says it.
Finally, I don't think Jobs is trying to create a revolution, I think the
word is evolution.
Happy weekend.
/tommy
Robert wrote:
I'm not sure what Robert meant by "strict adherence to UCD", since as
far as I know UCD refers to a collection of possible practices one can
choose to employ or not, as suitable for a give project. And I don't
doubt his success stories with a non-usability process. But personally,
it would make me nervous as heck to release something without watching
some end users use it for a while. I'd happily live without surveys or
focus groups, but not without in-context design validation.
A lot of my reluctance stems from certain designers I've worked with in
the past (who will remain nameless). I particularly remember one
occasion about ten years ago when I offered to validate a colleague's
designs during some upcoming testing I was doing. He scolded me, telling
me how unneccesary it was because he had a Master's degree in Design and
he understood the Design process and if you Designed things properly
there was no need for validation. (You could practically hear the
capitalization when he talked.) This particular design looked great and
demoed great and management loved it --- but in actual practice about
half of our user population couldn't figure out how to work the damn
thing. Fixing the problem turned out to be pretty easy, but it took a
year for the fix to get into the software. I'd rather know for sure
beforehand.
-john
Personally, I think that's the only way Apple could maintain its top-notch
work in the future.
I also think the master/apprentice setup could probably be the single best
way to further the profession, but how the heck do you get something like
that started? :)
-r-
On 1/11/07, Kevin Wong <kevinwong at kvwong.com wrote:
What happened to the days of Master and Apprentice? =(
On Jan 11, 2007, at 4:55 PM, Mark Schraad wrote: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss at ixda.org I agree that if you're going to do usability testing, you should start up
front with paper prototypes instead of waiting for the first release to go
out and testing to define a vision for the second one.
But personally,
Try it out on something small. :) Some of it is about trusting your
instincts. Some of it is about experience, and having proof that you can
design well right out of the gate.
I don't think everyone should try this necessarily. Less experienced
designers could most certainly benefit from more testing, as more
experienced designers can often do just as well with less testing. And of
course, everyone can benefit from usability testing on unproven and
innovative paradigms, deeper research (topical, wide scope), and things like
that. I don't believe in doing it for every project - very few, in fact -
but it certainly has its benefits.
He scolded me, telling
Confidence = good. Proof = great. Arrogance = bad. :)
-r-
I also think the master/apprentice setup could probably be the
single best
-Dan
Sorry, I'm late to the conversation! I actually think that while the software & interface will no doubt be cool and make it the "it" phone for a while, I don't really like the over-all design of the phone. I think this is where we've seen so many of the hybrids fall about -- they might do other thngs well, but they usually end up being crappy phones. Look how long it took people to realize that you can't dial 800-GO FEDEX from most smart phones.
I was really hoping to see the Apple version of something like the Nokia 9500, still the best smart phone out there for me. Yes it should be much faster, but the design was spot-on. Use it closed as a phone and open to access a qwerty keyboard. And the inside design was a lot like the old Psion's, still the best PDA out there. For someone like me who does lots of writing when I'm traveling, the 9500 has been great! Sure a lot easier to use then it is to take out my laptop to write in many places. And what was it's biggest drawback -- it's size -- frankly doesn't seem to be as bad today. For a while, phones were getting smaller and smaller and the 9500 looked HUGE! But today, with all of the smart phones out there, it's just not that much bigger.
Sure for SMS and short e-mail replies (just look at the Apple demo. Everything is e-mail seems to less then 10 words) that touch screen keyboard may be fine. But, when I'm blogging on the spot or writing articles, I'd much rather use my 9500. If they just made a faster version, I'd be all set!
David
David Polinchock Leslie Chicoine wrote:
Jobs clearly has a genius for design
Paul
shad 96c / uw cs 2001
"I've never cared much about stepping on toes. We had a problem
to solve." -- Jamie Zawinski
Guys + gals,
written a blog entry about this.
teaser:
"Meanwhile on the iXda mailing list there is a thread of 120+ (!)
emails, where a faction argues that there is nothing revolutionary
about the iPhone. Just regular evolution in mobile phones, reached
through UI ingredients that some of us prototyped a decade ago.
iPhone: bombshell or pure hype, who is right?"
read more: <http://mmiworks.net/blog
--ps
principal user interaction architect
http://mmiworks.net/blog : on interaction architecture
bookmarked.
I want to hack the iPhone OS X though.
2007/1/18, peter sikking <peter en mmiworks.net:
Guys + gals, Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org
On Jan 11, 2007, at 6:02 PM, Kevin Wong wrote:
What happened to the days of Master and Apprentice? =(
It wasn't cost effective.
Jared
yeah. everyone's a master and an apprentice at the same time.
2007/1/19, Jared M. Spool <jspool en uie.com: Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org What happened to the days of Master and Apprentice? =(
It wasn't cost effective.
-r-
I think that the "paired programming" aspect of some agile programming
methodologies is the modern equivalent of apprenticeship, and those who
espouse it (http://www.menloinnovations.com/) would of course say it is very
cost effective. Rather than being an apprenticeship from one master to one
apprentice in a years-long batch, it is a constant spiral between a changing
list of participants. Makes a lot of sense to me, since software is so
secretive. But I can't remember what this has to do with iPhone.
-www.jackbellis.com
----- Original Message -----
What happened to the days of Master and Apprentice? =(
It wasn't cost effective. what about using triads for programming?! Or designing and developing an
app!
sure. you can multiply this number by 10 and the results may be the same.
neat.
2007/1/20, jackbellis.com <jackbellis en hotmail.com:
I think that the "paired programming" aspect of some agile programming
methodologies is the modern equivalent of apprenticeship, and those who
espouse it (http://www.menloinnovations.com/) would of course say it is
very
cost effective. Rather than being an apprenticeship from one master to one
apprentice in a years-long batch, it is a constant spiral between a
changing Original Message ----- Welcome to the Interaction Design Association (IxDA)!
To post to this list . discuss en ixda.org
Jack Moffett
January 9, 2007 11:40am
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com
that has been misunderstood.
Form and function should be one,
joined in a spiritual union.
Josh Viney
January 9, 2007 11:45am
Macrumors has the minute-by-minute:
http://www.macrumorslive.com/
Thoughts? Reactions? Game changing or not?
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Leisa Reichelt
January 9, 2007 11:46am
User Experience Consultant
www.disambiguity.com
Mark Roudebush
January 9, 2007 11:52am
Dubberly Design Office
2501 Harrison Street, # 7
San Francisco, CA 94110
mark at dubberly.com
good riddance to buttons and keys and small screens and styluses
the sooner the better I say.
here's to fingers - the input device of the future
(and devices that have proximity awareness and know and react when
they're moved.)
ah. gadget lust.
:)
Leisa Reichelt
User Experience Consultant
leisa.reichelt at gmail.com
www.disambiguity.com
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Nasir Barday
January 9, 2007 11:53am
Kimberly Weaver
January 9, 2007 11:59am
Esteban Barahona
January 9, 2007 12:07pm
http://www.apple.com/iphone/
http://www.apple.com/appletv/
http://www.apple.com/airportextreme/
Nancy Broden
January 9, 2007 12:08pm
nancy.broden at gmail.com
dnp607
January 9, 2007 12:14pm
San Jose State University * NASA Ames
Oliver Weidlich (Ideal Interfaces)
January 9, 2007 12:15pm
Usability Specialist
Ideal Interfaces Pty Ltd
email: oliverw at idealinterfaces.com.au
iChat/AOL: oliverw at mac.com
Y!: oliver.weidlich
Skype: oliverweidlich
Google Talk: oliver.weidlich
phone: (02) 9959 4955
fax: (02) 9959 4977
good riddance to buttons and keys and small screens and styluses
the sooner the better I say.
here's to fingers - the input device of the future
(and devices that have proximity awareness and know and react when
they're moved.)
ah. gadget lust.
:)
Leisa Reichelt
User Experience Consultant
leisa.reichelt at gmail.com
www.disambiguity.com
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Kevin Wong
January 9, 2007 12:17pm
Macrumors has the minute-by-minute:
http://www.macrumorslive.com/
Thoughts? Reactions? Game changing or not?
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Kevin Wong: Student & Blogger at UW iSchool - Social Technologist
contact | kevinwong at kvwong.com - 425.894.9211 | aim - kdubz313
Mona Singh
January 9, 2007 12:19pm
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Nancy Broden
Sent: Tuesday, January 09, 2007 3:09 PM
To: ixd-discussion
Subject: Re: [IxDA Discuss] iPhone Keynote
nancy.broden at gmail.com
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Ari Feldman
January 9, 2007 12:21pm
http://www.apple.com/iphone/
http://www.apple.com/appletv/
http://www.apple.com/airportextreme/
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Nancy Broden
January 9, 2007 12:23pm
nancy.broden at gmail.com
Josh Viney
January 9, 2007 12:32pm
Technologically, I am sure they are infringing on a whole bunch of
Ericsson's patents (some of them are mine) and the same must be true for
other manufacturers.
-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Nancy Broden
Sent: Tuesday, January 09, 2007 3:09 PM
To: ixd-discussion
Subject: Re: [IxDA Discuss] iPhone Keynote
When I heard about Apple's touchscreen patent I suspected this is what
the iPhone would be like Sweet, sweet vindication!
Now that the iPhone has been announced a few of observations come to
mind:
1) I think the weak link in the chain will be the operator. It doesn't
matter how great the device is if you can't get reliable service where
you live. My Cingular service is pretty good everywhere except my
house. :-( That being the single-most frequent complaint of
subscribers, it will be interesting to see if/how Apple tries to
control the end-to-end experience with the iPhone.
2) I am disappointed that no other manufacturer and/or operator has
come forward to produce something like this already. None of the ideas
inherent in the iPhone is all that new or different (although it
appears as though Apple has executed them with its usual brilliance,
of course), so why has no one in the mobile industry had the
foresight/intelligence/motivation/balls to do this before now?
3) I am a little disappointed that this is essentially a little
computer (device running operating system + software applications).
Yes it's also a (smart)phone with a unique interface, but I think
there was an opportunity for Apple to have gone much further. Perhaps
Steve doesn't want to be too radical out of the gate. Now that the
iPhone is on the horizon, however, I have hopes they will push the
envelope in future releases.
-- Nancy
nancy.broden at gmail.com
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Rutter, Mike
January 9, 2007 12:36pm
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Kimberly Weaver
Sent: Tuesday, January 09, 2007 1:00 PM
To: ixd-discussion
Subject: Re: [IxDA Discuss] iPhone Keynote
portrait or landscape mode. I also like the freedom of interaction
design
due to the lack of physical buttons.
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Alok Jain
January 9, 2007 12:43pm
Alok Jain
Nasir Barday
January 9, 2007 12:53pm
Brian Williams
January 9, 2007 1:05pm
Regards
Alok Jain
Phil Chung
January 9, 2007 1:15pm
From: Alok Jain <alok.ajain1 at gmail.com
To: ixd-discussion <discuss at ixdg.org
Sent: Tuesday, January 9, 2007 3:43:52 PM
Subject: Re: [IxDA Discuss] iPhone Keynote
Alok Jain
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Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
Nasir Barday
January 9, 2007 1:21pm
http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html
Robert Barlow-Busch
January 9, 2007 1:28pm
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch at quarry.com
(519) 570-2020
Robert Barlow-Busch
January 9, 2007 1:28pm
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch at quarry.com
(519) 570-2020
Vishal Iyer
January 9, 2007 1:30pm
users<http://money.cnn.com/2007/01/09/technology/apple_jobs/index.htm?cnn=yes
(http://money.cnn.com/2007/01/09/technology/apple_jobs/index.htm?cnn=yes)
Regards
Alok Jain
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Michael Tuminello
January 9, 2007 1:34pm
--
Robert Barlow-Busch
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch at quarry.com
(519) 570-2020
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Robert Barlow-Busch
January 9, 2007 1:34pm
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch at quarry.com
(519) 570-2020
Vishal Iyer
January 9, 2007 1:45pm
If all this is implemented by June it will make it a very fun
platform to play around with.
MT
On Jan 9, 2007, at 4:28 PM, Robert Barlow-Busch wrote:
Lovin' a lot of things about the iPhone. But something I'm sure we'll
miss is the tactile feel of buttons under our fingers. Being able to
feel the buttons means we don't need to pay *quite* as much attention
visually when, say, dialing a number. That will be a killer patent: a
touch screen whose topography can change slightly to mimic features
on the display. [Waiting hopefully for someone to point out this
already exists in a lab somewhere.]
--
Robert Barlow-Busch
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch at quarry.com
(519) 570-2020
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Esteban Barahona
January 9, 2007 2:05pm
--
Robert Barlow-Busch
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch en quarry.com
(519) 570-2020
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Mark Bardsley
January 9, 2007 2:06pm
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Josh
Viney
Sent: Tuesday, January 09, 2007 12:32 PM
To: ixd-discussion
Subject: [IxDA Discuss] iPhone Keynote
Technologically, I am sure they are infringing on a whole bunch of
Ericsson's patents (some of them are mine) and the same must be true for
other manufacturers.
-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Nancy Broden
Sent: Tuesday, January 09, 2007 3:09 PM
To: ixd-discussion
Subject: Re: [IxDA Discuss] iPhone Keynote
When I heard about Apple's touchscreen patent I suspected this is what
the iPhone would be like Sweet, sweet vindication!
Now that the iPhone has been announced a few of observations come to
mind:
1) I think the weak link in the chain will be the operator. It doesn't
matter how great the device is if you can't get reliable service where
you live. My Cingular service is pretty good everywhere except my
house. :-( That being the single-most frequent complaint of
subscribers, it will be interesting to see if/how Apple tries to
control the end-to-end experience with the iPhone.
2) I am disappointed that no other manufacturer and/or operator has
come forward to produce something like this already. None of the ideas
inherent in the iPhone is all that new or different (although it
appears as though Apple has executed them with its usual brilliance,
of course), so why has no one in the mobile industry had the
foresight/intelligence/motivation/balls to do this before now?
3) I am a little disappointed that this is essentially a little
computer (device running operating system + software applications).
Yes it's also a (smart)phone with a unique interface, but I think
there was an opportunity for Apple to have gone much further. Perhaps
Steve doesn't want to be too radical out of the gate. Now that the
iPhone is on the horizon, however, I have hopes they will push the
envelope in future releases.
-- Nancy
nancy.broden at gmail.com
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Jim Drew
January 9, 2007 2:57pm
Seattle
pauric
January 9, 2007 3:22pm
Phil Chung
January 9, 2007 3:28pm
From: pauric <radiorental at gmail.com
To: discuss at ixda.org
Sent: Tuesday, January 9, 2007 6:22:06 PM
Subject: Re: [IxDA Discuss] iPhone Keynote
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Sharma, Amit (SMO)(Innova)
January 9, 2007 3:31pm
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com]On Behalf Of
pauric
Sent: Tuesday, January 09, 2007 3:22 PM
To: discuss at ixda.org
Subject: Re: [IxDA Discuss] iPhone Keynote
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pauric
January 9, 2007 4:00pm
Amit
-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com]On Behalf Of
pauric
Sent: Tuesday, January 09, 2007 3:22 PM
To: discuss at ixda.org
Subject: Re: [IxDA Discuss] iPhone Keynote
Changing the rules of the game? hell yes, visualise the 3 markets of mp3
players, pda's & phones as a Venn diagram. They've taken a step from
their
turf in to the middle sweet spot with a design that is heads and shoulders
above anything that can be found in the individual segments.
Interface aside. I didn't see mention of battery life, a fairly critical
checkbox for the three product types this combines. I expect this to
spend
a lot of its life in a dock, expect another wave of accessories too!
I'm also concerned about this being a jack of all trades, Apple laptops
have
a reputation of poor 802.11 reception. That's an awful lot of tech in a
slender package. A wireless communication device without a good,
dedicated,
aerial better better have some alien technology if its going to work where
cingular is already weak on phones designed specifically for the job.
I missed the bit about where the camera was. Can this be used as a video
phone? If its on the back I'm going to invent the iPeriscope
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Kevin Wong
January 9, 2007 4:28pm
off the desktop:
http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html
Long article, but the relevant part here is his idea for display form
factors: tabs (post-it-sized), pads (clipboard-sized), and boards
(whiteboard-sized). His idea was that people could work at their
desks on a
pad-sized device, use a tab device as extra display real-estate,
and when
it's time to go to a meeting, work can be "minimized" to the tab
and carried
to a board device in the meeting room.
Since it runs the same OS as some modern-day "pads" and "boards, " I
could
see the iPhone realized as a tab:
- Minimize currently open pages, documents, etc to the phone for
viewing on
the train
- Take iPhone to the conference room for presentation on the "board"
- Since the "board" is just a large display running off the iPhone,
notes,
scribbles, meeting audio, etc. could be captured directly to it and
carried
back to the desk for archiving, etc.
- Use the iPhone display as an auxilliary display at the desk (kind of
covered already with the widgets idea)
- Tangent: Take advantage of the unique input capabilities and
create novel
interactions for apps on desktops. Musicians are already using the
touch
surface on the Nintendo DS and the accelerometers in the Wii-mote
to make
their digital music environments more playable.
- Nasir
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Kevin Wong
January 9, 2007 4:36pm
If all this is implemented by June it will make it a very fun
platform to play around with.
MT
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Dmitry Nekrasovski
January 9, 2007 5:01pm
touch screen whose topography can change slightly to mimic features
on the display. [Waiting hopefully for someone to point out this
already exists in a lab somewhere.]
It sure does, and has for a few years now. :)
Esteban Barahona
January 9, 2007 5:45pm
Changing the rules of the game? hell yes, visualise the 3 markets of mp3
players, pda's & phones as a Venn diagram. They've taken a step from
their
turf in to the middle sweet spot with a design that is heads and shoulders
above anything that can be found in the individual segments.
Interface aside. I didn't see mention of battery life, a fairly critical
checkbox for the three product types this combines. I expect this to
spend
a lot of its life in a dock, expect another wave of accessories too!
I'm also concerned about this being a jack of all trades, Apple laptops
have
a reputation of poor 802.11 reception. That's an awful lot of tech in a
slender package. A wireless communication device without a good,
dedicated,
aerial better better have some alien technology if its going to work where
cingular is already weak on phones designed specifically for the job.
I missed the bit about where the camera was. Can this be used as a video
phone? If its on the back I'm going to invent the iPeriscope
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Jim Drew
January 9, 2007 5:52pm
Just give them time, I'm sure. All it would mean is stripping out the phone capabilities and some hardware mods off the iPhone to get to that. It was probably deemed more impressive (valuable) to put out the iPhone first.
pauric
January 9, 2007 6:29pm
a reputation of poor 802.11 reception.
had a poor reputation. now that the whole faraday cage episode is in the
past (titanium powerbook past), the macbook is perhaps best-in-class for
reception =)
Mark Schraad
January 9, 2007 6:39pm
2) it has removable media (db)
3) it is available for use with a different carrier (T-mobile,
Sprint, google wifi.)
4) I understand what comes in the box and how to protect the display
Esteban Barahona
January 9, 2007 7:49pm
That's a very good point. Empirically, Apple has a reputation to
push the envelope with adopting newer technologies and techniques
(sort of). To me this is just another example of just that
attitude. Gesturing however may only be limited to hand held devices
or short tasks since it isn't a great usability feature for extended
periods of time if it was developed for people who interact with
gestures on their laptop or desktop. Nonetheless, Adobe and other
developers will have to start building a framework to support this
before even more fun begins.
-kvw
On Jan 9, 2007, at 1:34 PM, Michael Tuminello wrote:
What I am interested to see is how the multi-touching will interface
with the standard client-side UI technologies we are used to like
Javascript and Flash - onMouseDown will be insufficient - we'll need
onFinger1Down and so on I imagine. Will Safari and Flash adapt to
provide this by June as well?
If all this is implemented by June it will make it a very fun
platform to play around with.
MT
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Niklas Wolkert
January 10, 2007 4:34am
Macrumors has the minute-by-minute:
http://www.macrumorslive.com/
Thoughts? Reactions? Game changing or not?
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Esteban Barahona
January 10, 2007 6:04am
Mark Schraad
January 10, 2007 6:34am
2007/1/10, Niklas Wolkert <niklas.wolkert at gmail.com:
The most drool-worthy aspect for me is towards the lucky people who
get to work with mass market products like the IPhone in cross
discipline design teams of IxDers, industrial designers, graphic
designers, marketing people and on top of that having the full support
of one of the greatest entrepreneurs/marketing geniuses of our time.
Get me an IClone so we can have Steve Jobs copies at more places, please!
--Niklas
jeje, I was thinking basically the same (minus the iClone. there have to
be others that can be 'insanely great' Apple CEOs!). (senior, top, w/e)
Designers at Apple work in products that are interesting (making products
that are interesting/great is the best way to sell them) and get paid about
$200000. That looks like a nice enough job to relocate.
--
http://www.zensui.org
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Anderson, Douglas W.
January 10, 2007 8:51am
Doug Anderson
Date: Tue, 9 Jan 2007 14:45:00 -0500
From: "Josh Viney" <jviney at gmail.com
Subject: [IxDA Discuss] iPhone Keynote
To: ixd-discussion <discuss at ixdg.org
<snip
Mark Schraad
January 10, 2007 8:54am
Caveat: I've only seen glossy marketing/keynote material so far but this is a device that has already moved me from deep cell/pda/mp3 complacency and inspired me to WANT.
I look forward to finding out what its real-world capabilities become as developers create new software for the platform (and Apple releases subsequent generations of hardware & software).
I am decidedly not rich (yet - go Apple shares, go!) but the device price doesn't strike me as a serious obstacle considering that an 8 GB Nano sells (well?) at half the price of the iPhone. The availability of carriers & coverage seems a more serious consideration. I would not be surprised to hear additional partnerships announced before June.
As for the fingerprint issue, that's simply another opportunity. Buy stock in the company(ies) whose products Apple, nee Apple Computer, recommends for cleaning the screen. I would love to put my fingerprints on an iPhone and would take some satisfaction in cleaning same from it. OK, so I'm weird. I'm OK with that!
Peace,
Doug Anderson
Opinions expressed are necessarily mine, not necessarily those of the Mayo Foundation.
Original message:
Date: Tue, 9 Jan 2007 14:45:00 -0500
From: "Josh Viney" <jviney at gmail.com
Subject: [IxDA Discuss] iPhone Keynote
To: ixd-discussion <discuss at ixdg.org
<snip
Note: It does look like a fingerprint magnet.
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Rich Holman
January 10, 2007 8:56am
As for the fingerprint issue, that's simply another opportunity. Buy
stock in the company(ies) whose products Apple, nee Apple Computer,
recommends for cleaning the screen. I would love to put my fingerprints on
an iPhone and would take some satisfaction in cleaning same from it. OK, so
I'm weird. I'm OK with that!
Peace,
Doug Anderson
-
pauric
January 10, 2007 9:39am
Better suited to being a real phone,
Something you can throw in your bag,
Less likely to have you burst in to a freakish cold sweat when you scratch
it
Lasts more than a day on one charge.
Jeremy Wood
January 10, 2007 10:13am
1. I'm not buying a first generation iPhone. Remember the Razr phone?
Months of hype, then it was released and several (but not all)
customers were displeased with how much everything cost. (Apple,
wireless providers, music manufacturers, maybe even those crazy
musicians all wanted a slice of the mp3 sales).
http://www.tuaw.com/2007/01/09/iphone-will-not-allow-user-installable-
applications/
Hi Josh, et al.,
Caveat: I've only seen glossy marketing/keynote material so far but
this is a device that has already moved me from deep cell/pda/mp3
complacency and inspired me to WANT.
I look forward to finding out what its real-world capabilities become
as developers create new software for the platform (and Apple
releases subsequent generations of hardware & software).
I am decidedly not rich (yet - go Apple shares, go!) but the device
price doesn't strike me as a serious obstacle considering that an 8
GB Nano sells (well?) at half the price of the iPhone. The
availability of carriers & coverage seems a more serious
consideration. I would not be surprised to hear additional
partnerships announced before June.
As for the fingerprint issue, that's simply another opportunity. Buy
stock in the company(ies) whose products Apple, nee Apple Computer,
recommends for cleaning the screen. I would love to put my
fingerprints on an iPhone and would take some satisfaction in
cleaning same from it. OK, so I'm weird. I'm OK with that!
Peace,
Doug Anderson
Opinions expressed are necessarily mine, not necessarily those of the
Mayo Foundation.
Original message:
Date: Tue, 9 Jan 2007 14:45:00 -0500
From: "Josh Viney" <jviney at gmail.com
Subject: [IxDA Discuss] iPhone Keynote
To: ixd-discussion <discuss at ixdg.org
<snip
Note: It does look like a fingerprint magnet.
- Josh Viney
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Lorne Trudeau
January 10, 2007 10:29am
Lorne
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Jeremy Wood
Sent: Wednesday, January 10, 2007 10:14 AM
To: IxD Mailinglist
Subject: Re: [IxDA Discuss] iPhone Keynote
1. I'm not buying a first generation iPhone. Remember the Razr phone?
http://www.tuaw.com/2007/01/09/iphone-will-not-allow-user-installable-
applications/
Phil Chung
January 10, 2007 10:48am
Asia and Europe), simply for the fact that its sexy: young people want to be
seen with one. For evidence of this, simply look at how many blogs (particularly among the younger demographic) have something
posted regarding the iPhone's release yesterday.
From: pauric <radiorental at gmail.com
To: discuss at ixda.org
Sent: Wednesday, January 10, 2007 12:39:39 PM
Subject: Re: [IxDA Discuss] iPhone Keynote
Better suited to being a real phone,
Something you can throw in your bag,
Less likely to have you burst in to a freakish cold sweat when you scratch
it
Lasts more than a day on one charge.
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pauric
January 10, 2007 11:28am
Mark Schraad
January 10, 2007 11:33am
The iPhone is obviously high on the "cool factor" though and, with its multi-touch interface, rides the
wave of gadgets featuring new methods of interaction, like the
iPod or the Nintendo DS Lite and Wii. And despite the first gen
problems many Apple products seem to have, if it turns out to be as
user
friendly as the iPod, this phone will still sell like hotcakes
(especially in
Asia and Europe), simply for the fact that its sexy: young people want to be
seen with one. For evidence of this, simply look at how many blogs (particularly among the younger demographic) have something
posted regarding the iPhone's release yesterday.
Phil Chung
-----
From: pauric <radiorental at gmail.com
To: discuss at ixda.org
Sent: Wednesday, January 10, 2007 12:39:39 PM
Subject: Re: [IxDA Discuss] iPhone Keynote
There's a fundamental difference between a laptop (replacement) and a
phone. A phone inherently requires an always on status. Laptops can be
completely switched off, or sent to deep sleep standby. I did not see a
phone standby time figure quoted. I'll assume its not far off the 16 hours
of audio playback. That means the entire 'experience' also involves
charging it at -least- once a day. Probably more if you put in an hour or
two on the web and working email, maybe the odd phone call. The current
experience is well suited to the price tag/market. High end power users in
an always connected environment.
What I'm really excited about is the UI of the future consumer level device,
iPhone Nano. The product will be;
Better suited to being a real phone,
Something you can throw in your bag,
Less likely to have you burst in to a freakish cold sweat when you scratch
it
Lasts more than a day on one charge.
My personal view on this being a laptop replacement - high flouting
shinnanigans. I've had a Sharp Zaurus for years, the form factor is far too
small to be seriously productive.
On 1/10/07, Esteban Barahona <esteban.barahona at gmail.com wrote:
I was thinking, this may be a Phone. but the goal for Apple can be to
make
a laptop-replacement (as laptops are desktop-replacements, with almost the
same capabilities .but less "power" and "features" are implied). Laptops
are useful, but now it seems that portable is not enough. wearable (ie:
being pocket-sized) is better.
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[snip]
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Phil Chung
January 10, 2007 11:57am
From: Mark Schraad <mschraad at mac.com
To: Phil Chung <gradlife79 at yahoo.com
Cc: discuss at ixda.org
Sent: Wednesday, January 10, 2007 2:33:43 PM
Subject: Re: [IxDA Discuss] iPhone Keynote
Tired of spam? Yahoo! Mail has the best spam protection around
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Jim Drew
January 10, 2007 12:04pm
"Is there really an iPhone Nano, or is that rumor? Do you have any more
information on it?"
I do expect to see the iPhone nano based upon an onward march to dominate
the phone market as they've done with mp3 players.
I'm waiting for the iPhone Shuffle. You press the single button and it calls someone. Your choice as to whether that's a random person in your contact list or the next person in the list. You'll need to connect to iTunes to load in and manage your preferred list.
Seattle
Fredrik Johansson Oviedo
January 10, 2007 12:16pm
Jim Drew
January 10, 2007 12:24pm
There's a fundamental difference between a laptop (replacement) and a
phone. A phone inherently requires an always on status. Laptops can be
completely switched off, or sent to deep sleep standby.
I think that's an old school was of thinking, with current energy saver techniques shifting away from it.
Seattle
Anthony Hempell
January 10, 2007 12:29pm
From: discuss-bounces at lists.interactiondesigners.com [mailto:discuss-
bounces at lists.interactiondesigners.com] On Behalf Of Fredrik Johansson
Oviedo
Sent: Wednesday, January 10, 2007 12:17 PM
To: discuss at ixda.org
Subject: [IxDA Discuss] iPhone Keynote
Pretty cool stuff! But is the iPhone really revolutionary? The mobile
phone
was a revolution, sure, the flat screen TV, as well. Maybe even
Nintendo
Wii
and Playstation EyeToy are revolutionary products since the
interaction differs so much compared to the traditional gamepad (still
there's an evolutionary link between these two interactions, the
tiltable
gamepad).
The interaction through touchscreen in mobile phones has existed for
quite
a
while now, so that's nothing new really. However, previous touchscreen
based
mobile phones are designed to be used with a stylus, except for
Neonode
and
maybe a few others. So then again, where's the revolution Apple claims
to
have made with the iPhone?
I would say there is none! I would argue that iPhone is a natural
evolution
based on the revolutionary touchscreen capability and a portable media
player. iPhone is a fine example of the kind of consumer products that
todays technology allows to be produced at a reasonable cost. It also
shows
the possibilities for what one can do with interaction design and
animation
to increase understandability.
//Fredrik Johansson Oviedo
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Oleh Kovalchuke
January 10, 2007 12:31pm
Interaction Design is Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
-- Jim
Seattle
pauric
January 10, 2007 12:38pm
Mark Schraad
January 10, 2007 1:18pm
Brad Bonham
January 10, 2007 1:27pm
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Anthony Hempell
Sent: Wednesday, January 10, 2007 3:29 PM
To: Fredrik Johansson Oviedo; discuss at ixda.org
Subject: Re: [IxDA Discuss] iPhone Keynote
Michael Micheletti
January 10, 2007 1:30pm
Jack Moffett
January 10, 2007 1:38pm
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com
the scarce factor is not information,
it is time to attend to information.
dnp607
January 10, 2007 1:42pm
diego bauducco
January 10, 2007 1:54pm
and I have to admit I'm a little confused about them.
//
Interaction Design & Dev
http://www.db798.com
I tried using a Cingular HP iPaq "smart" phone running Windows Mobile for a
while and the lack of a tactile finger-sized numeric pad for dialing was a
thrill-killer. The evening I decided that it just was not going to work out
I was heading up to the bus stop in the dark, holding the thing in one hand
and trying to dial with the other while walking, and then finally giving up
and standing there like a dork, pushing the pretend buttons on the screen
with the rain coming down on the stupid thing.
Remembering that moment gives me the power to resist the Apple phone, no
matter how cool it looks.
Michael Micheletti
Nasir Barday
January 10, 2007 1:56pm
Nasir Barday
January 10, 2007 2:00pm
Todd Zaki Warfel
January 10, 2007 5:33pm
while now, so that's nothing new really. However, previous
touchscreen based
mobile phones are designed to be used with a stylus, except for
Neonode and
maybe a few others. So then again, where's the revolution Apple
claims to
have made with the iPhone?
Partner, Design & Usability Specialist
Messagefirst | Designing Information. Beautifully.
Contact Info
Voice: (215) 825-7423
Email: todd at messagefirst.com
AIM: twarfel at mac.com
Blog: http://toddwarfel.com
In theory, theory and practice are the same.
In practice, they are not.
Nathan Kendrick
January 10, 2007 6:49pm
typing than on manipulating the on-screen keys. Physical mini-QWERTY
keyboards seem to lend themselves more to muscle memory, because
the fingers
can find the right keys without relying on information from the eyes.
- Nasir
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Nathan Kendrick
January 10, 2007 7:04pm
willing to show. The revolution will be the "Ohhh, that's so cool!"
I tend to agree with others on the board that while Apple pr/
marketing/steve jobs claims the iPhone as being revolutionary, it is
in reality an evolution of a mobile device. Mobile device evolutio
was simply cut short after the Newton, sorely failed at by Palm but
then slightly advanced by the Treo, and overall slowed down by
proprietary cellphone operators, and now finally knocked a bit loose
by Apple's extremely large influence and impeccable use of UCD.
Nathan Kendrick
January 10, 2007 7:19pm
of this product will see more than a 2 megapixel camera. I'm sure
once competition forms we'll see some nice innovations.
Brad Bonham
January 10, 2007 7:41pm
To: discuss at ixda.org
Subject: Re: [IxDA Discuss] iPhone Keynote
willing to show. The revolution will be the "Ohhh, that's so cool!"
I tend to agree with others on the board that while Apple pr/
marketing/steve jobs claims the iPhone as being revolutionary, it is
in reality an evolution of a mobile device. Mobile device evolutio
was simply cut short after the Newton, sorely failed at by Palm but
then slightly advanced by the Treo, and overall slowed down by
proprietary cellphone operators, and now finally knocked a bit loose
by Apple's extremely large influence and impeccable use of UCD.
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Allen Smith
January 10, 2007 8:03pm
This thing has The Long Tail and The Tipping Point built right in,
Explain? How does the Long Tail fit with a traditionally designed,
distributed, and retailed product? How does the iPhone "tip over"
into popularity when it has opened to the largest buzz and
anticipation since the Macintosh was introduced in 1984?
The revolution will be when, on June, you pull this out, and people
you've never met gather around and have you show them everything
you're
willing to show. The revolution will be the "Ohhh, that's so cool!"
I tend to agree with others on the board that while Apple pr/
marketing/steve jobs claims the iPhone as being revolutionary, it is
in reality an evolution of a mobile device. Mobile device evolutio
was simply cut short after the Newton, sorely failed at by Palm but
then slightly advanced by the Treo, and overall slowed down by
proprietary cellphone operators, and now finally knocked a bit loose
by Apple's extremely large influence and impeccable use of UCD.
If there is a revolution, it is saying to mobile network operators
that to be successful after iPhone's launch, you will need to work
closely with companies that center features around users and not
Excel revenue projections.
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Esteban Barahona
January 10, 2007 9:07pm
Esteban Barahona
January 10, 2007 9:12pm
There's a fundamental difference between a laptop (replacement) and a
phone. A phone inherently requires an always on status. Laptops can be
completely switched off, or sent to deep sleep standby. I did not see a
phone standby time figure quoted. I'll assume its not far off the 16
hours
of audio playback. That means the entire 'experience' also involves
charging it at -least- once a day. Probably more if you put in an hour or
two on the web and working email, maybe the odd phone call. The current
experience is well suited to the price tag/market. High end power users
in
an always connected environment.
What I'm really excited about is the UI of the future consumer level
device,
iPhone Nano. The product will be;
Better suited to being a real phone,
Something you can throw in your bag,
Less likely to have you burst in to a freakish cold sweat when you scratch
it
Lasts more than a day on one charge.
My personal view on this being a laptop replacement - high flouting
shinnanigans. I've had a Sharp Zaurus for years, the form factor is far
too
small to be seriously productive.
On 1/10/07, Esteban Barahona <esteban.barahona en gmail.com wrote:
I was thinking, this may be a Phone. but the goal for Apple can be to
make
a laptop-replacement (as laptops are desktop-replacements, with almost
the
same capabilities .but less "power" and "features" are implied).
Laptops
are useful, but now it seems that portable is not enough. wearable
(ie:
being pocket-sized) is better.
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Esteban Barahona
January 10, 2007 9:26pm
2. audio/video
3. internet
4. "OS X" (widgets)
2. friends
3. work
4. others
2. (mom)
3. (sister)
4. (brother)
5. (.)
Jack
Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com
In our society,
the scarce factor is not information,
it is time to attend to information.
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Esteban Barahona
January 10, 2007 9:45pm
".Apple's extremely large influence and impeccable use of UCD"
Can you cite any examples from this century of Apple employing UCD?
I've always seen their design as Design By Dictator and thought they
were rather proud that they didn't incorporate elements normally
associated with UCD methodology into their process. Is there a
confusion here between UCD as it is practiced (and prosyltized), and
creating a product that's easy to use?
Kevin Wong
January 10, 2007 10:00pm
"The OS: It isn't OS X proper, as you'd expect. And like an iPod, it
won't be an open system that people can develop for. Remember, this
is both an iPod and a Phone."
and I have to admit I'm a little confused about them.
I think we are missing the point.
Shouldn't we be excited about (finally) seeing the birth of a great
mobile technology that WE can use to create amazing software and
interactive experiences for?
That's what I'm so (frigging) excited about. I want to see MY apps
running on that phone! every other Mobile app. I've worked on has been
extremely painful. Limitations left and right. This is finally a tool
that is going to allow us all to shine like we never have!!
Cheers!
--
< Diego Bauducco /
//
Interaction Design & Dev
http://www.db798.com
On 1/10/07, Michael Micheletti <michael.micheletti at gmail.com wrote:
It's cool and sexy, but I sort of remember that the Razr used to
be cool and
sexy too.
I tried using a Cingular HP iPaq "smart" phone running Windows
Mobile for a
while and the lack of a tactile finger-sized numeric pad for
dialing was a
thrill-killer. The evening I decided that it just was not going to
work out
I was heading up to the bus stop in the dark, holding the thing in
one hand
and trying to dial with the other while walking, and then finally
giving up
and standing there like a dork, pushing the pretend buttons on the
screen
with the rain coming down on the stupid thing.
Remembering that moment gives me the power to resist the Apple
phone, no
matter how cool it looks.
Michael Micheletti
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Kevin Wong: Student & Blogger at UW iSchool - Social Technologist
contact | kevinwong at kvwong.com - 425.894.9211 | aim - kdubz313
Jim Drew
January 11, 2007 12:11am
time around, but even for two-thumb typing it seems you would want
some kind
of tactile feedback to make the e-mail/web experience satisfying.
For those who need such for extensive input, I think you can depend
on Griffin or Belkin or someone to have a keyboard that serves as a
dock ready on the day this ships, and it will probably fold in half
and fit into a case which has a pouch for the iPhone, and only
doubles the thickness. I'd buy one of those. (I did for my
Handspirng Prism, years ago. Damn device conked out three years ago,
though.)
Fredrik Johansson Oviedo
January 11, 2007 12:32am
Robert Barlow-Busch
January 11, 2007 6:53am
Practice Director, Interaction Design
Quarry Integrated Communications Inc.
rbarlowbusch at quarry.com
(519) 570-2020
pauric
January 11, 2007 7:21am
Taken from Gizmodo:
"The OS: It isn't OS X proper, as you'd expect. And like an iPod, it
won't be an open system that people can develop for. Remember, this
is both an iPod and a Phone."
http://gizmodo.com/gadgets/macworld2007/gizmodo-iphone-hands-on-part-
deux-why-isnt-it-white-and-other-questions-227575.php
On the other hand, this doesn't stop clever individuals from trying. ; )
Robert Hoekman, Jr.
January 11, 2007 9:39am
isn't that UCD (User Centered Design?) at the extreme?
clearly. The Macintosh is the best PC, more than because of their effort,
because ALL the rest PC world is worst. And that is a shame. It's truly a
shame and pathetic.
The only 2 Operating Systems I've used are. time-wasters, unstable,
unreliable, ugly, incosistent, or a combination of these. The only
hardware
that I've used isn't that bad. but some errors are way too creepy (like
a
dvd-rw drive functioning great on the OS but not accepting a cd for boot,
even ejecting the cd after insertion!). A Mac has to be different (if not,
then there's almost no hope for computing), but still it haves its
glitches
(no sub-$1000 upgradable PC? .for the paranoid: TPM+iSight , the
hockey-mouse, etc).
2007/1/10, Allen Smith <al at mojofat.com:
".Apple's extremely large influence and impeccable use of UCD"
Can you cite any examples from this century of Apple employing UCD?
I've always seen their design as Design By Dictator and thought they
were rather proud that they didn't incorporate elements normally
associated with UCD methodology into their process. Is there a
confusion here between UCD as it is practiced (and prosyltized), and
creating a product that's easy to use?
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John Schrag
January 11, 2007 9:58am
The fact is, you don't need UCD to do
great work. What you need is a great designer.
This may be true. But in 20 years of working in the field, I have never
yet seen a design, no matter how great it seemed at first, that could
not be substantially improved by formative usability methods.
Robert Hoekman, Jr.
January 11, 2007 12:31pm
Nasir Barday
January 11, 2007 12:46pm
Robert Hoekman, Jr.
January 11, 2007 1:00pm
- Nasir
Leslie Chicoine
January 11, 2007 1:18pm
without UCD. Who are we to tell him he's doing it wrong?
http://en.wikipedia.org/wiki/Jonathan_Ive
"Ive is known to be unselfish in how he is attributed: In interviews, for
example, he always emphasises the teamwork that goes into the products for
which he receives recognition and fame."
Joshua Seiden
January 11, 2007 2:12pm
Esteban Barahona
January 11, 2007 2:15pm
isn't that UCD (User Centered Design?) at the extreme?
Are you serious? UCD is a process. Nothing more. Great design that works
well for users is not UCD, it's "great design that works well for users".
Jobs has always been a "design dictator". The fact that he's quite good at
it is lucky for us. The fact is, you don't need UCD to do great work. What
you need is a great designer.
-r-
Esteban Barahona
January 11, 2007 2:23pm
without UCD. Who are we to tell him he's doing it wrong?
Just to be a stickler I'd like to mention that Jobs isn't the lead
designer
at Apple, it's Jonathan Ive:
http://en.wikipedia.org/wiki/Jonathan_Ive
"Since Steve Jobs <http://en.wikipedia.org/wiki/Steve_Jobs returned to
Apple Inc. in 1997 <http://en.wikipedia.org/wiki/1997, Ive has headed the
industrial design team that produces most of the company's current
hardware
products"
And also the Apple team:
"Ive is known to be unselfish in how he is attributed: In interviews, for
example, he always emphasises the teamwork that goes into the products for
which he receives recognition and fame."
-Leslie
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Robert Hoekman, Jr.
January 11, 2007 2:36pm
Esteban Barahona
January 11, 2007 3:05pm
Incidentally, you're right. There's no point in aiming credit at Jobs or
Ives or anyone in particular - it's a team.
-r-
Nathan Kendrick
January 11, 2007 3:58pm
well for users is not UCD, it's "great design that works well for
users".
Jobs has always been a "design dictator". The fact that he's quite
good at
it is lucky for us. The fact is, you don't need UCD to do great
work. What
you need is a great designer.
ContentAlias=_getfullarticle&aid=2256903
Mark Schraad
January 11, 2007 4:53pm
Mark Schraad
January 11, 2007 4:55pm
require contextual inquiry and in-person interviews and focus groups
and usabilty and personas and card sorting and (insert your fave
here)?
Daniel Szuc
January 11, 2007 4:59pm
Principal Usability Consultant
Apogee Usability Asia Ltd
www.apogeehk.com
'Usability in Asia'
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Nathan
Kendrick
Sent: Friday, January 12, 2007 7:58 AM
To: discuss at ixda.org
Subject: Re: [IxDA Discuss] iPhone Keynote
well for users is not UCD, it's "great design that works well for
users".
Jobs has always been a "design dictator". The fact that he's quite
good at
it is lucky for us. The fact is, you don't need UCD to do great
work. What
you need is a great designer.
ContentAlias=_getfullarticle&aid=2256903
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Kevin Wong
January 11, 2007 5:02pm
Mark
On Jan 11, 2007, at 6:58 PM, Nathan Kendrick wrote:
Does UCD
require contextual inquiry and in-person interviews and focus groups
and usabilty and personas and card sorting and (insert your fave
here)?
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Robert Hoekman, Jr.
January 11, 2007 6:19pm
I think that number is probably way too low, fitting your definition.
proper reference would be that it is a poor design process. Likely a
huge contributer to the 90% failure rate of new product releases.
Like it or not, for a lot of companies, it's all they can afford. And
there are enough shining exceptions out there to indicate that it is
more than possible to build great solutions without UCD methods.
Mark Schraad
January 11, 2007 6:38pm
I think that number is probably way too low, fitting your definition.
Saffer's term, however, as I recall, is an attempt to name the group
of people who design without the so-called benefit of user-research,
and without the resources they need, like time and people and money.
Mark Schraad
January 11, 2007 6:43pm
Mark Schraad
January 11, 2007 6:57pm
But Robert, I can not imagine that you did not gain insight from some
sort of research. You have the benefit of watching the previous
product in use and noting where it is failing. You did not pull those
use cases out of mid air - you used the experience of yourself and
others to formulate them. Granted, it may have been second hand, but
its still a form of research. I am not at all surprised that a
designer of your experience could improve upon the old system. The
designer's analysis and problem definition is a HUGE part of solving
any design problem.
Robert Hoekman, Jr.
January 11, 2007 7:51pm
Robert Hoekman, Jr.
January 11, 2007 8:05pm
See my other reply. :)
Tommy Eskelinen
January 12, 2007 7:00am
is the single greatest promoter of design that we have."
John Schrag
January 12, 2007 7:30am
Apple designs things all the time without the traditional
methods you tout so vehemently. And it works. Clearly, UCD
is not the only way. Strict adherence to UCD, on the other
hand, might very well be the death of innovation in the way
we practice interaction design.
Someone else wrote: (sorry, can't find the original to attribute the
quote):
Usability in particular is backwards looking and often
scrutinized as the product is being finished or released.
IxD - interactive design and in particular experience design
tends to be more proactive and visionary.
In my own work, I have never seen any tension between usability
practices and innovative design work. Usability can be
backwards-looking if you if you choose to do it at the end of the design
process --- we've eschewed that kind of work years ago. Now we use
formative usability testing as one of the primary drivers of our design
work. It doesn't let you off the hook for doing your design activities,
but it does provide insight and inspiration and frequently reveals
surprising things that a designer could not possibly know about a user's
task if he or she didn't watch a user doing work -- at least for the
kind of deep work that I design software for. Many of the most
innovative things we've put into our product were inspired by watching
users interact with early prototypes.
Robert Hoekman, Jr.
January 12, 2007 8:30am
Personally, I think absolutely ALL design should include contextual
inquiry.
Mark
On Jan 11, 2007, at 6:58 PM, Nathan Kendrick wrote:
Does UCD
require contextual inquiry and in-person interviews and focus groups
and usabilty and personas and card sorting and (insert your fave
here)?
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Robert Hoekman, Jr.
January 12, 2007 8:52am
it would make me nervous as heck to release something without watching
some end users use it for a while. I'd happily live without surveys or
focus groups, but not without in-context design validation.
me how unneccesary it was because he had a Master's degree in Design and
he understood the Design process and if you Designed things properly
there was no need for validation. (You could practically hear the
capitalization when he talked.)
dnp607
January 12, 2007 9:27am
way to further the profession, but how the heck do you get
something like
that started? :)
In ye olden days, "Guilds" were formed. They worked well, and did
much to advance the cause of artists and tradespeople, and more
importantly, to formalize the passing on of vital knowledge. Many
were formed by pioneering personalities who had political clout with
royalty.
David Polinchock
January 12, 2007 10:35am
Chief Experience Officer, CXO
Brand Experience Lab
212-274-1882 office
973-583-6746 cell
david at brandexperiencelab.org
Sent wirelessly from Nokia 9500 & T-Mobile
Paul Schreiber
January 15, 2007 11:04am
without UCD. Who are we to tell him he's doing it wrong?
Just to be a stickler I'd like to mention that Jobs isn't the lead
designer
at Apple, it's Jonathan Ive:
http://en.wikipedia.org/wiki/Jonathan_Ive
"Since Steve Jobs <http://en.wikipedia.org/wiki/Steve_Jobs
returned to
Apple Inc. in 1997 <http://en.wikipedia.org/wiki/1997, Ive has
headed the
industrial design team that produces most of the company's current
hardware
products"
While Jonathan Ive is the VP of Industrial Design, and does amazing
work, Steve Jobs is very much in charge when it comes to all final
decisions. Steve is also very hands-on with software -- font size,
button placement, colour choice, templates, everything.
/ mac activist / fumbler / eda / headliner / navy-souper
fan of / sophie b. / steve poltz / habs / bills / 49ers /
peter sikking
January 18, 2007 4:31am
man + machine interface works
Esteban Barahona
January 18, 2007 3:12pm
written a blog entry about this.
teaser:
"Meanwhile on the iXda mailing list there is a thread of 120+ (!)
emails, where a faction argues that there is nothing revolutionary
about the iPhone. Just regular evolution in mobile phones, reached
through UI ingredients that some of us prototyped a decade ago.
iPhone: bombshell or pure hype, who is right?"
read more: <http://mmiworks.net/blog
--ps
principal user interaction architect
man + machine interface works
http://mmiworks.net/blog : on interaction architecture
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Jared M. Spool
January 19, 2007 3:18pm
Esteban Barahona
January 20, 2007 5:41am
On Jan 11, 2007, at 6:02 PM, Kevin Wong wrote:
What happened to the days of Master and Apprentice? =(
It wasn't cost effective.
Jared
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Robert Hoekman, Jr.
January 20, 2007 9:50am
Seriously? I think this would be a fantastic way to go for this
industry, but I haven't done any research at all to suss out the
feasibility. Do you have some insights?
jackbellis.com
January 20, 2007 7:34pm
From: "Robert Hoekman, Jr." <rhoekmanjr at gmail.com
Seriously? I think this would be a fantastic way to go for this
industry, but I haven't done any research at all to suss out the
feasibility. Do you have some insights?
-r-
Esteban Barahona
January 21, 2007 3:22pm
list of participants. Makes a lot of sense to me, since software is so
secretive. But I can't remember what this has to do with iPhone.
-www.jackbellis.com
-----
From: "Robert Hoekman, Jr." <rhoekmanjr en gmail.com
What happened to the days of Master and Apprentice? =(
It wasn't cost effective.
Seriously? I think this would be a fantastic way to go for this
industry, but I haven't done any research at all to suss out the
feasibility. Do you have some insights?
-r-
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Re: iPhone Keynote
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